FORUM PRZENIESIONE NA http://forum.spanishinquisition.pl/

FORUM PRZENIESIONE NA http://forum.spanishinquisition.pl/

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FORUM PRZENIESIONE NA http://forum.spanishinquisition.pl

#1 2007-11-23 10:56:58

-][SI][-Marix271.

Familiares Jego Świątobliwości

7281662
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Skąd: Łódź/Piotrków
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Posty: 45
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mało FPS ?? już nie :D

[Musisz być zalogowany, aby przeczytać ukrytą wiadomość]

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#2 2007-11-23 16:12:31

-][SI][-Seba

Inkwizytor

Zarejestrowany: 2007-11-23
Posty: 17
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Re: mało FPS ?? już nie :D

Mam jedno pytanko - byłby ktoś w stanie wysłać mojej skromnej osobie jakieś podkręcone .ini?
Aha, podczas gry, trzeba mieć ten program włączony?

Ostatnio edytowany przez -][SI][-Seba (2007-11-23 16:15:38)

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#3 2007-11-23 16:57:43

-][SI][-okus440

Biskup Wschodniej Anglii który mówi NI!

3828340
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Posty: 49
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Re: mało FPS ?? już nie :D

Seba po co Ci *.ini? Chcesz cobie na nim postawić paprotkę?? Czy Ty przypadkiem aby nie skończyłeś z AA?!
Insinuation button on!!

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#4 2007-11-23 17:16:04

-][SI][-Seba

Inkwizytor

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Re: mało FPS ?? już nie :D

Wiesz, taki Old nawrócił mnie na ponowne granie ;] i potrzebuje tego syfu.

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#5 2007-11-23 17:45:17

-][SI][-tanatos

Inkwizytor

6694101
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Re: mało FPS ?? już nie :D

ja też bardzo bym prosił o ini.

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#6 2007-11-23 18:50:05

-][SI][-bL0nd4$

Mistrz Papieskich Ceremonii Liturgicznych

1835619
Skąd: Radom
Zarejestrowany: 2007-11-21
Posty: 29
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Re: mało FPS ?? już nie :D

Mam ini cheastera, ini timona i ini dezertera(na kozacki kompy-ja mam 1,5gb ramu i sie tnie ). Polecam Timona slabsza grafika, ale mnie sie lepiej gra

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#7 2007-11-23 18:58:11

-][SI][-Seba

Inkwizytor

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Re: mało FPS ?? już nie :D

No to zarzuć mi robaczku Blondasie na maila .ini Timoniusza, jak możesz marine91@o2.pl

Ostatnio edytowany przez -][SI][-Seba (2007-11-23 18:58:32)

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#8 2007-11-23 21:47:12

-][SI][-p$YcH0m@pE.T.

Protoarchimandryta

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Posty: 6
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Re: mało FPS ?? już nie :D

Ja mam jakieś ini, w którym grafika w menu jest tak zesrana, ze prawie nazw serwerów nie widać - ale jak gram - grałem to rzeczywiście przy zamieszaniu z op4em przed nami ścięć nie było.

Jak ktoś życzy to podeśle e-mailem.

Hooah.

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#9 2007-11-23 22:38:27

-][SI][-bL0nd4$

Mistrz Papieskich Ceremonii Liturgicznych

1835619
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Posty: 29
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Re: mało FPS ?? już nie :D

Sebastianie maila nadano

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#10 2007-11-24 11:26:58

-][SI][-Seba

Inkwizytor

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Re: mało FPS ?? już nie :D

Odebrałem, dzięki

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#11 2007-11-24 23:35:02

-][SI][-bL0nd4$

Mistrz Papieskich Ceremonii Liturgicznych

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Re: mało FPS ?? już nie :D

[url]Protocol=armyops
ProtocolDescription=ArmyOps Protocol
Name=Recruit
Map=Entry.aao
LocalMap=Entry.aao
NetBrowseMap=Entry.aao
Host=
Portal=
MapExt=aao
EXEName=armyops.exe
SaveExt=usa
Port=1716
Class=AGP_Characters.AGP_Character
;Character=Recruit

[FirstRun]
FirstRun=240000

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
;Console=XInterface.ExtendedConsole
GUIController=AGP_Interface.AAGUIController
StreamPlayer=Engine.StreamInteraction
Language=int
Product=ArmyOps
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer
DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective
ViewportManager=WinDrv.WindowsClient
;ViewportManager=XboxDrv.XboxClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
DetectedVideoMemory=0
ServerReadsStdin=False
CdPath=R:\America's Army\internal\2.4.0
ContentOnCD=True
StartInDemoMode=False

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
CacheRecordPath=../System/*.ucl
MusicPath=../Music
SpeechPath=../Speech
Paths=../System/*.u
Paths=../Maps/*.aao
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.uvx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Suppress=DevNet
Suppress=DevLIPSinc
Suppress=DevKarma
Suppress=RecordCache
Suppress=MapVoteDebug
Suppress=Init
Suppress=MapVote
Suppress=VoiceChat
Suppress=ChatManager
Suppress=Timer

[Engine.GameEngine]
CacheSizeMegs=64
UseSound=True
VoIPAllowVAD=False
ServerActors=IpDrv.GameSpyQR
ServerActors=IpDrv.SimpleQR
ServerActors=IpDrv.SCIQR
;ServerActors=UTelnet.TelnetServer
;ServerActors=UWeb.WebServer
;ServerActors=IpDrv.MasterServerUplink
ServerPackages=Core
ServerPackages=Engine
ServerPackages=Fire
ServerPackages=Editor
ServerPackages=IpDrv
;ServerPackages=UWeb
ServerPackages=GamePlay
ServerPackages=AGP_Effects
ServerPackages=AGP_UI
ServerPackages=AGP
ServerPackages=AGP_Gameplay
ServerPackages=AGP_Characters
ServerPackages=AGP_AI
ServerPackages=AGP_Inventory
ServerPackages=AGP_Script
ServerPackages=AGP_Objects
UseStaticMeshBatching=True
ColorHighDetailMeshes=False
ColorSlowCollisionMeshes=False
ColorNoCollisionMeshes=False
ColorWorldTextures=False
ColorPlayerAndWeaponTextures=False
ColorInterfaceTextures=False
MainMenuClass=AGP_Interface.AAMainMenu
ConnectingMenuClass=AGP_Interface.AAServerLoading
DisconnectMenuClass=AGP_Interface.AADisconnectOptionPage
LoadingClass=AGP_Interface.AALevelLoading
;SinglePlayerMenuClass=GUI2K4.UT2K4SP_Main

[WinDrv.WindowsClient]
WindowedViewportX=724
WindowedViewportY=480
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=640
MenuViewportY=480
Brightness=1.000000
Contrast=1.000000
Gamma=1.500000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=True
MinDesiredFrameRate=35.000000
AnimMeshDynamicLOD=0.000000
Decals=False
Coronas=True
DecoLayers=True
Projectors=False
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Low
TextureDetailTerrain=UltraLow
TextureDetailWeaponSkin=Low
TextureDetailPlayerSkin=High
TextureDetailWorld=Normal
TextureDetailRenderMap=UltraLow
TextureDetailLightmap=UltraLow
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=True
ScaleHUDX=0.000000
MouseXMultiplier=1.000000
MouseYMultiplier=1.000000
UseSpeechRecognition=False
WeatherEffects=True
DrawDistanceLOD=1.000000
Bloom=True

[SDLDrv.SDLClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=800
FullscreenViewportY=600
TextureDetail=Low
SkinDetail=Low
LightmapDetail=Low
TextureMinLOD=0
TextureMaxLOD=1
MenuViewportX=800
MenuViewportY=600
Brightness=0.800000
Contrast=0.700000
Gamma=1.000000
UseJoystick=False
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=35.000000
AnimMeshDynamicLOD=0.0
Decals=True
Coronas=True
DecoLayers=True
Projectors=False
NoDynamicLights=True
ReportDynamicUploads=False
TextureDetailInterface=Low
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=True
WeatherEffects=True
DrawDistanceLOD=1.0
IgnoreUngrabbedMouse=False
AllowUnicodeKeys=False
AllowCommandQKeys=True
MacFakeMouseButtons=True
MacKeepAllScreensOn=False
TextToSpeechFile=
MacNativeTextToSpeech=False

[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000

[ALAudio.ALAudioSubsystem]
UseEAX=True
Use3DSound=True
UseDefaultDriver=False
CompatibilityMode=False
MaxEAXVersion=255
UsePrecache=False
ReverseStereo=False
Channels=64
MusicVolume=0.000000
AmbientVolume=0.500000
SoundVolume=1.000000
VoiceVolume=4.000000
VolumeScaleRec=0.100000
DopplerFactor=1.000000
Rolloff=1.000000
TimeBetweenHWUpdates=15.000000
DisablePitch=False
LowQualitySound=True
UseVoIP=False
UseVAD=False
UseSpatializedVoice=False
SpatializedVoiceRadius=100000.000000
EnhancedDenoiser=False
LocalZOffset=0.000000

[IpDrv.TcpNetDriver]
AllowDownloads=False
ConnectionTimeout=60.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
MaxInternetClientRate=10000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False

[IpServer.UdpServerQuery]
GameName=ut2

[IpDrv.MasterServerUplink]
DoUplink=True
UplinkToGamespy=True
SendStats=True
ServerBehindNAT=False

[IpDrv.MasterServerLink]
LANPort=11777
LANServerPort=10777
;MasterServerList=(Address="ut2004master1.epicgames.com",Port=28902)
;MasterServerList=(Address="ut2004master2.epicgames.com",Port=28902)

[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

[Engine.DemoRecDriver]
;AllowDownloads=True
;DemoSpectatorClass=UnrealGame.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60
DemoSpectatorClass=AGP_Game.DemoRecSpectator

[Engine.GameReplicationInfo]
ServerName=Another ArmyOps Server
ShortName=ArmyOps Server
ServerRegion=0
AdminName=
AdminEmail=
MessageOfTheDay=
Region=0
MOTDLine1=
MOTDLine2=
MOTDLine3=
MOTDLine4=
bHUDHideAmmoCount=False
bHUDHideWeaponStatus=False
bHUDHideWeapon=False
bHUDHideGrenades=False
bHUDHideMedical=False
bHUDHideHealth=False
bHUDHideCombatEffect=False
bHUDHideOptics=False
bHUDHideCompass=False
bHUDHideTimer=False
bHUDHideObjectives=False
bHUDHideRadar=False

[Engine.AccessControl]
AdminPassword=password
GamePassword=
PlayerAdmin=
PlayerAdmin=
PlayerAdmin=

[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0

[XboxDrv.XboxClient]
TextureDetail=Medium
SkinDetail=Medium
LightmapDetail=High
TextureMinLOD=6
TextureMaxLOD=9
Brightness=0.8
Contrast=0.7
Gamma=1.0
NoFractalAnim=True

[XBoxAudio.XBoxAudioSubsystem]
ReverseStereo=False
Channels=32
MusicVolume=1.0
SoundVolume=2.0
AmbientFactor=1.0
UsePrecache=True

[D3DDrv.D3DRenderDevice]
DetailTextures=False
HighDetailActors=False
SuperHighDetailActors=False
UsePrecaching=False
UseTrilinear=False
AdapterNumber=-1
ReduceMouseLag=False
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=85
UseCompressedLightmaps=True
UseStencil=True
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.800000
DefaultTexMipBias=-0.500000
UseNPatches=False
TesselationFactor=1.000000
CheckForOverflow=False
AvoidHitches=False
OverrideDesktopRefreshRate=False
ReportUnusedTextures=False
DecompressTextures=False
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False

[D3D9Drv.D3D9RenderDevice]
DetailTextures=False
HighDetailActors=False
SuperHighDetailActors=False
UsePrecaching=True
UseTrilinear=False
AdapterNumber=-1
ReduceMouseLag=False
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=False
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.0
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False
OverrideDesktopRefreshRate=False

[OpenGLDrv.OpenGLRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseTrilinear=True
UseStencil=False
MaxTextureUnits=8
VARSize=32
ReduceMouseLag=False
UseVSync=False
LevelOfAnisotropy=1.0
DetailTexMipBias=0.0
DefaultTexMipBias=-0.5
UseVBO=True
UseVSync=False
AppleVA=1
MultisampleBuffers=0
MultisampleSamples=0
MultisampleHint=2
DesiredRefreshRate=0
ForceCompression=False
DetailTexMipBias=0.000000
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False
Use16bitTextures=False
Use16bit=False

[PixoDrv.PixoRenderDevice]
FogEnabled=True
Zoom2X=True
SimpleMaterials=True
LimitTextureSize=True
LowQualityTerrain=True
TerrainLOD=10
SkyboxHack=True
FilterQuality3D=1
FilterQualityHUD=1
HighDetailActors=False
SuperHighDetailActors=False
ReduceMouseLag=False
DesiredRefreshRate=0
DetailTexMipBias=0.000000
Use16bitTextures=False
Use16bit=True
UseStencil=False
UseCompressedLightmaps=False
DetailTextures=False
UsePrecaching=True

[Engine.NullRenderDevice]
DetailTextures=False
HighDetailActors=False
SuperHighDetailActors=False
UsePrecaching=True
UseCompressedLightmaps=True
UseStencil=False

[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=128
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=6
UseAxisIndicator=True
MatineeCurveDetail=0.1
ShowIntWarnings=False
LoadEntirePackageWhenSaving=0
UseSizingBox=True
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=D3D9Drv.D3D9RenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
Language=ute
AlwaysShowTerrain=False
UseActorRotationGizmo=False
LoadEntirePackageWhenSaving=0
AudioDevice=None
Console=Class'Engine.Console'
NetworkDevice=None
Language=None
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=0,G=0,R=0,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=255,G=0,R=255,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=255,G=255,R=0,A=255)
C_DecoMesh=(B=128,G=255,R=0,A=255)
C_VolumeBrush=(B=225,G=196,R=255,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_AnimMesh=(B=28,G=221,R=221,A=255)
EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=UTelnet
EditPackages=GamePlay
EditPackages=XInterface
EditPackages=AGP_UI
EditPackages=AGP_Effects
EditPackages=AGP
EditPackages=AGP_Characters
EditPackages=AGP_Game
EditPackages=AGP_Gameplay
EditPackages=AGP_AI
EditPackages=AGP_Inventory
EditPackages=AGP_Script
EditPackages=AGP_Objects
EditPackages=AGP_Security
;EditPackages=AGP_Auth
EditPackages=AGP_Vehicles
EditPackages=AGP_Interface
CutdownPackages=Core
CutdownPackages=Editor
CutdownPackages=Engine
CutdownPackages=Fire
CutdownPackages=GamePlay
CutdownPackages=IpDrv
CutdownPackages=UnrealEd
CutdownPackages=XInterface
CutdownPackages=AGP_Game
CutdownPackages=AGP_Gameplay
CutdownPackages=AGP_Vehicles
CutdownPackages=AGP_Interface

[UnrealEd.UnrealEdEngine]
AutoSaveIndex=7
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
UseSizingBox=False
UseAxisIndicator=True
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutosaveTimeMinutes=5
GameCommandLine=-log
EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=UTelnet
EditPackages=GamePlay
EditPackages=AGP_Effects
EditPackages=AGP_UI
EditPackages=AGP
EditPackages=AGP_Characters
EditPackages=AGP_Gameplay
EditPackages=AGP_AI
EditPackages=AGP_Inventory
EditPackages=AGP_Script
EditPackages=AGP_Objects
AlwaysShowTerrain=False
UseActorRotationGizmo=False
LoadEntirePackageWhenSaving=False
ViewCorrected3DDrag=False
AudioDevice=None
Console=Class'Engine.Console'
NetworkDevice=None
Language=None
CacheSizeMegs=128
UseSound=True
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=0,G=0,R=0,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=255,G=0,R=255,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=255,G=255,R=0,A=255)
C_DecoMesh=(B=128,G=255,R=0,A=255)
C_VolumeBrush=(B=225,G=196,R=255,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_AnimMesh=(B=28,G=221,R=221,A=255)
C_TerrainWire=(B=255,G=255,R=255,A=255)

[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True

[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu

[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False
bChangeLevels=False
GoreLevel=0
MaxSpectators=2
MaxPlayers=16
MaxAdmins=0
AutoAim=0.930000
bLocalLog=True
bWorldLog=True
GameDifficulty=1.000000
GameSpeed=1.000000
bChangeLevels=True
bStartUpLocked=False
bNoBots=False
bAttractAlwaysFirstPerson=False
NumMusicFiles=13
bEnableStatLogging=false
HUDType=Engine.Hud
MaxLives=0
TimeLimit=0
GoalScore=0
;GameStatsClass=IpDrv.MasterServerGameStats
;SecurityClass=UnrealGame.UnrealSecurity
AccessControlClass=Engine.AccessControl
;VotingHandlerType=xVoting.xVotingHandler
MaxIdleTime=+0.0
ServerSetting=AccessControl.AdminPassword
ServerSetting=AccessControl.GamePassword
ServerSetting=AGP_GameTeamObjective.MaxPlayers
ServerSetting=AGP_GameTeamObjective.MaxAdmins
ServerSetting=AGP_GameTeamObjective.ForceGameplay
ServerSetting=AGP_GameTeamObjective.bRequireAuthorization
ServerSetting=AGP_GameTeamObjective.bMPCheatsEnabled
ServerSetting=AGP_GameTeamObjective.MinHonor
ServerSetting=AGP_GameTeamObjective.MaxHonor
ServerSetting=AGP_GameTeam.bSpectatePlayersOnly
ServerSetting=AGP_GameTeam.bSpectateFriendsOnly
ServerSetting=AGP_GameTeamObjective.FFScoreLimit
ServerSetting=AGP_GameTeamObjective.MaxTeamSize
ServerSetting=AGP_GameTeamObjective.bPlayersBalanceTeams
ServerSetting=AGP_GameTeamObjective.bAutoBalanceBetweenRounds
ServerSetting=AGP_GameTeamObjective.MinNetPlayers
ServerSetting=AGP_GameTeamObjective.TimeLimit
ServerSetting=AGP_GameTeamObjective.bMustJoinBeforeStart
ServerSetting=AGP_GameTeamObjective.bSpectatePlayersOnly
ServerSetting=AGP_GameTeamObjective.bSpectateFirstPersonOnly
ServerSetting=AGP_GameTeamObjective.bSpectateFriendsOnly
ServerSetting=AGP_GameTeamObjective.RoundsPerMatch
ServerSetting=AGP_GameTeamObjective.MatchesBeforeCycle
ServerSetting=AGP_GameTeamObjective.bCycleMaps
ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersTimed
ServerSetting=AGP_GameTeamObjective.bKickIdleSpectators
ServerSetting=AGP_GameTeamObjective.IdlePlayerKickTime
ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersRounds
ServerSetting=AGP_GameTeamObjective.IdlePlayerKickRounds
ServerSetting=AGP_GameTeamObjective.bTournamentMode
;ServerSetting=AGP_GameTeamObjective.TournamentWarmupTime
;ServerSetting=AGP_GameTeamObjective.TournamentStartTime
;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanAddToTeam
;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartTournament
;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartWarmUp
;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanSetStartTime
;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartCountDown
;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanRestartTournament
ServerSetting=GameReplicationInfo.bHUDHideAmmoCount
ServerSetting=GameReplicationInfo.bHUDHideWeaponStatus
ServerSetting=GameReplicationInfo.bHUDHideWeapon
ServerSetting=GameReplicationInfo.bHUDHideGrenades
ServerSetting=GameReplicationInfo.bHUDHideHealth
ServerSetting=GameReplicationInfo.bHUDHideMedical
ServerSetting=GameReplicationInfo.bHUDHideCombatEffect
ServerSetting=GameReplicationInfo.bHUDHideOptics
ServerSetting=GameReplicationInfo.bHUDHideCompass
ServerSetting=GameReplicationInfo.bHUDHideTimer
ServerSetting=GameReplicationInfo.bHUDHideObjectives
ServerSetting=GameReplicationInfo.bHUDHideRadar

[Engine.AmbientSound]
AmbientVolume=0.25

[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Low
MeshLODDetailLevel=MDL_Low
bLowSoundDetail=True
DecalStayScale=0.000000
bNeverPrecache=False
TimeMarginSlack=1.350000
bShouldPreload=False
bDesireSkinPreload=False
bKickLiveIdlers=False
MaxClientFrameRate=90.000000
MaxTimeMargin=1.000000
MinTimeMargin=-1.000000
debugList[0]=DEBUG_Default
debugList[1]=DEBUG_Default
debugList[2]=DEBUG_Default
debugList[3]=DEBUG_Default
debugList[4]=DEBUG_Default
debugList[5]=DEBUG_Default
debugList[6]=DEBUG_Default
debugList[7]=DEBUG_Default
debugList[8]=DEBUG_Default
debugList[9]=DEBUG_Default
debugList[10]=DEBUG_Default
debugList[11]=DEBUG_Default
debugList[12]=DEBUG_Default
debugList[13]=DEBUG_Default
debugList[14]=DEBUG_Default
debugList[15]=DEBUG_Default
debug_num=0
KeepDecals=40
KeepDecoDecals=5
bFadeDecoDecals=True
PMessage=0
bSilentLog=False
ShadowDetail=SHADOW_None
bEDT=False

[Engine.Console]
ConsoleKey=9

[XInterface.ExtendedConsole]
ConsoleHotKey=192
;NeedPasswordMenuClass=GUI2K4.UT2K4GetPassword
NeedPasswordMenuClass=AGP_Interface.AAGetPassword
bSpeechMenuUseMouseWheel=True
bSpeechMenuUseLetters=False
SMOriginX=0.01
SMOriginY=0.3
LetterKeys[0]=IK_Q
LetterKeys[1]=IK_W
LetterKeys[2]=IK_E
LetterKeys[3]=IK_R
LetterKeys[4]=IK_A
LetterKeys[5]=IK_S
LetterKeys[6]=IK_D
LetterKeys[7]=IK_F
LetterKeys[8]=IK_Z
LetterKeys[9]=IK_X
;MusicManagerClassName=GUI2K4.StreamPlayer
MusicManagerClassName=AGP_Interface.StreamPlayer

[Engine.MaplistManager]

[XInterface.GUIController]
MenuMouseSens=1.25
bModAuthor=false
bExpert=false

[UTelnet.TelnetServer]
Application=UTelnet.HelloTelnet
Password=password
bEnabled=True

[WindowPositions]
GameLog=(X=30,Y=393,XL=768,YL=597)
CrashBox=(X=391,Y=743,XL=542,YL=274)
VFToolbar=(X=3,Y=3,XL=418,YL=24)
PictureButton=(X=730,Y=8,XL=22,YL=20)
Surface Properties=(X=0,Y=-38,XL=437,YL=267)
WPropertyPage=(X=2258,Y=1096,XL=0,YL=0)
Terrain Editing=(X=0,Y=-38,XL=577,YL=426)
SubTools=(X=18,Y=205,XL=542,YL=211)
Matinee=(X=0,Y=-38,XL=394,YL=426)
Build Options=(X=0,Y=-38,XL=368,YL=430)
BottomBar=(X=0,Y=0,XL=1212,YL=36)
BottomBarStandard=(X=69,Y=960,XL=884,YL=35)
TopBar=(X=0,Y=0,XL=1280,YL=32)
ThinScrollBar=(X=64,Y=0,XL=4,YL=926)
EditorToolbar=(X=0,Y=0,XL=68,YL=926)
Sound Browser=(X=4,Y=32,XL=840,YL=705)
Music Browser=(X=4,Y=32,XL=840,YL=705)
Group Browser=(X=4,Y=32,XL=840,YL=705)
Master Browser=(X=167,Y=40,XL=856,YL=787)
Texture Browser=(X=175,Y=152,XL=840,YL=705)
Static Mesh Browser=(X=175,Y=152,XL=840,YL=705)
Actor Browser=(X=175,Y=152,XL=840,YL=705)
Prefab Browser=(X=175,Y=152,XL=840,YL=705)
Mesh Browser=(X=175,Y=152,XL=840,YL=705)
Load Errors=(X=394,Y=281,XL=491,YL=358)
Check Map=(X=400,Y=328,XL=479,YL=263)
Scale Lights=(X=494,Y=409,XL=291,YL=102)
Progress=(X=459,Y=417,XL=362,YL=85)
Search for Actors=(X=387,Y=320,XL=506,YL=280)
Replace Textures=(X=378,Y=299,XL=524,YL=322)
Rotate Brush=(X=193,Y=174,XL=285,YL=179)
Find/Replace=(X=254,Y=239,XL=458,YL=193)
CodeFrame=(X=153,Y=82,XL=811,YL=738)
InAnimWindowProperties=(X=378,Y=100,XL=120,YL=250)
Animation Browser=(X=175,Y=152,XL=840,YL=705)
EditorLog=(X=100,Y=62,XL=450,YL=450)
MdiFrameBottom=(X=68,Y=960,XL=1212,YL=36)
MdiFrameLeft=(X=0,Y=70,XL=68,YL=926)
MdiFrameTop=(X=0,Y=38,XL=1280,YL=32)
Import Texture=(X=-14,Y=200,XL=366,YL=249)
WSplitterContainer=(X=310,Y=224,XL=705,YL=633)
WSplitter=(X=799,Y=224,XL=6,YL=633)
WSplitterPane=(X=805,Y=224,XL=209,YL=633)
StaticMeshProperties=(X=0,Y=445,XL=840,YL=260)
Tip of the Day=(X=435,Y=325,XL=410,YL=269)
UDN=(X=0,Y=0,XL=1,YL=1)
ActorProperties=(X=604,Y=278,XL=660,YL=711)
EditorFrame=(X=189,Y=189,XL=640,YL=480)
Material Properties=(X=-14,Y=80,XL=692,YL=629)
Rename=(X=174,Y=309,XL=308,YL=107)
ActorProperties.Split=240

[Engine.StatLog]
LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe
LocalBatcherParams=
LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html
WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe
WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT
WorldStatsURL=http://www.netgamesusa.com
LocalLogDir=../Logs
bWorldLog=True
WorldLogDir=../Logs
bWorldBatcherError=False
bBatchLocal=False

[IpDrv.GameSpyQR]
;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)
;IP=1.2.3.4
bNAT=True

[IpDrv.SCIQR]
;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)
;IP=1.2.3.4

[AGP_Gameplay.AGP_GameSinglePlayer]
ForceGameplay=FORCE_None

[AGP_Gameplay.AGP_GameTeamObjective]
MinHonor=1
MaxHonor=100
bRequireAuthorization=true
bMPCheatsEnabled=false
bPlayersBalanceTeams=false
bAutoBalanceBetweenRounds=true
bNeverAutoBalance=false
VoteKick_Cooldown=3
MaxTeamSize=16
MinNetPlayers=0
FFScoreLimit=400
TimeLimit=10
bKickIdleSpectators=false
bKickIdlePlayersTimed=false   
IdlePlayerKickTime=2
bKickIdlePlayersRounds=true
IdlePlayerKickRounds=2
bSpectatePlayersOnly=false
bSpectateFirstPersonOnly=False
bSpectateFriendsOnly=True
ForceGameplay=FORCE_None
RoundsPerMatch=5
MatchesBeforeCycle=1
bCycleMaps=false
InitialWarmupTime=0

[AGP_Gameplay.AGP_MapList]
Maps=Pipeline.aao
Maps=MOUT_McKenna.aao
Maps=Tunnel.aao
Maps=Bridge.aao
Maps=Insurgent_Camp.aao
Maps=HQ_Raid.aao
MapNum=6

[XInterface.IRC_System]
ServerHistory=irc.americasarmy.com
ChannelHistory=#aa-newplayers
ChannelHistory=#americasarmy
ChannelHistory=#aa-support
ChannelHistory=#irc-ops
ChannelHistory=#usarmy

[XInterface.IRC_Page]
MaxChatScrollback=250
IRCTextColor=(R=251,G=248,B=229,A=0)
IRCNickColor=(R=168,G=201,B=156,A=0)
IRCActionColor=(R=255,G=0,B=0,A=0)
IRCInfoColor=(R=217,G=180,B=52,A=0)
IRCLinkColor=(R=82,G=82,B=159,A=0)

[AGP.AGP_GameInfo]
MaxAuthConnections=1

[Engine.DemoController]
DemoPlayTriggerTime=300
SavedDemos[0]=AA_Demo_01
SavedDemos[1]=
SavedDemos[2]=
SavedDemos[3]=
SavedDemos[4]=
SavedDemos[5]=
SavedDemos[6]=
SavedDemos[7]=
SavedDemos[8]=
SavedDemos[9]=
SavedDemos[10]=
SavedDemos[11]=
SavedDemos[12]=
SavedDemos[13]=
SavedDemos[14]=
SavedDemos[15]=
SavedDemos[16]=
SavedDemos[17]=
SavedDemos[18]=
SavedDemos[19]=
SavedDemos[20]=
SavedDemos[21]=
SavedDemos[22]=
SavedDemos[23]=
SavedDemos[24]=
SavedDemos[25]=
SavedDemos[26]=
SavedDemos[27]=
SavedDemos[28]=
SavedDemos[29]=
SavedDemos[30]=
SavedDemos[31]=

[Engine.EditorEngine]
DemoRecordingDevice=Engine.DemoRecDriver
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
Console=Engine.Console




Zamiesilem na prosby klanowiczow

INI Timona

Offline

 

#12 2007-12-01 11:27:45

-][SI][-tanatos

Inkwizytor

6694101
Call me!
Zarejestrowany: 2007-11-23
Posty: 4
Punktów :   

Re: mało FPS ?? już nie :D

[url]Protocol=armyops
ProtocolDescription=ArmyOps Protocol
Name=Recruit
Map=Entry.aao
LocalMap=Entry.aao
NetBrowseMap=Entry.aao
Host=
Portal=
MapExt=aao
EXEName=armyops.exe
SaveExt=usa
Port=1716
Class=AGP_Characters.AGP_Character
;Character=Recruit

[FirstRun]
FirstRun=240000

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
;Console=XInterface.ExtendedConsole
GUIController=AGP_Interface.AAGUIController
StreamPlayer=Engine.StreamInteraction
Language=int
Product=ArmyOps
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer
DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective
ViewportManager=WinDrv.WindowsClient
;ViewportManager=XboxDrv.XboxClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
DetectedVideoMemory=0
ServerReadsStdin=False
CdPath=R:\America's Army\internal\2.4.0
ContentOnCD=True
StartInDemoMode=False

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
CacheRecordPath=../System/*.ucl
MusicPath=../Music
SpeechPath=../Speech
Paths=../System/*.u
Paths=../Maps/*.aao
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.uvx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Suppress=DevNet
Suppress=DevLIPSinc
Suppress=DevKarma
Suppress=RecordCache
Suppress=MapVoteDebug
Suppress=Init
Suppress=MapVote
Suppress=VoiceChat
Suppress=ChatManager
Suppress=Timer

[Engine.GameEngine]
CacheSizeMegs=64
UseSound=True
VoIPAllowVAD=False
ServerActors=IpDrv.GameSpyQR
ServerActors=IpDrv.SimpleQR
ServerActors=IpDrv.SCIQR
;ServerActors=UTelnet.TelnetServer
;ServerActors=UWeb.WebServer
;ServerActors=IpDrv.MasterServerUplink
ServerPackages=Core
ServerPackages=Engine
ServerPackages=Fire
ServerPackages=Editor
ServerPackages=IpDrv
;ServerPackages=UWeb
ServerPackages=GamePlay
ServerPackages=AGP_Effects
ServerPackages=AGP_UI
ServerPackages=AGP
ServerPackages=AGP_Gameplay
ServerPackages=AGP_Characters
ServerPackages=AGP_AI
ServerPackages=AGP_Inventory
ServerPackages=AGP_Script
ServerPackages=AGP_Objects
UseStaticMeshBatching=True
ColorHighDetailMeshes=False
ColorSlowCollisionMeshes=False
ColorNoCollisionMeshes=False
ColorWorldTextures=False
ColorPlayerAndWeaponTextures=False
ColorInterfaceTextures=False
MainMenuClass=AGP_Interface.AAMainMenu
ConnectingMenuClass=AGP_Interface.AAServerLoading
DisconnectMenuClass=AGP_Interface.AADisconnectOptionPage
LoadingClass=AGP_Interface.AALevelLoading
;SinglePlayerMenuClass=GUI2K4.UT2K4SP_Main

[WinDrv.WindowsClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=1.000000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=True
MinDesiredFrameRate=35.000000
AnimMeshDynamicLOD=0.000000
Decals=False
Coronas=True
DecoLayers=True
Projectors=False
NoDynamicLights=True
ReportDynamicUploads=False
TextureDetailInterface=Low
TextureDetailTerrain=UltraLow
TextureDetailWeaponSkin=Low
TextureDetailPlayerSkin=High
TextureDetailWorld=Normal
TextureDetailRenderMap=UltraLow
TextureDetailLightmap=UltraLow
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=True
ScaleHUDX=0.000000
MouseXMultiplier=1.000000
MouseYMultiplier=1.000000
UseSpeechRecognition=False
WeatherEffects=True
DrawDistanceLOD=1.000000
Bloom=False

[SDLDrv.SDLClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=800
FullscreenViewportY=600
TextureDetail=Low
SkinDetail=Low
LightmapDetail=Low
TextureMinLOD=0
TextureMaxLOD=1
MenuViewportX=800
MenuViewportY=600
Brightness=0.800000
Contrast=0.700000
Gamma=1.000000
UseJoystick=False
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=35.000000
AnimMeshDynamicLOD=0.0
Decals=True
Coronas=True
DecoLayers=True
Projectors=False
NoDynamicLights=True
ReportDynamicUploads=False
TextureDetailInterface=Low
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=True
WeatherEffects=True
DrawDistanceLOD=1.0
IgnoreUngrabbedMouse=False
AllowUnicodeKeys=False
AllowCommandQKeys=True
MacFakeMouseButtons=True
MacKeepAllScreensOn=False
TextToSpeechFile=
MacNativeTextToSpeech=False

[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000

[ALAudio.ALAudioSubsystem]
UseEAX=False
Use3DSound=False
UseDefaultDriver=False
CompatibilityMode=True
MaxEAXVersion=255
UsePrecache=False
ReverseStereo=False
Channels=16
MusicVolume=0.000000
AmbientVolume=0.500000
SoundVolume=1.000000
VoiceVolume=4.000000
VolumeScaleRec=0.100000
DopplerFactor=1.000000
Rolloff=1.000000
TimeBetweenHWUpdates=15.000000
DisablePitch=False
LowQualitySound=False
UseVoIP=False
UseVAD=False
UseSpatializedVoice=False
SpatializedVoiceRadius=100000.000000
EnhancedDenoiser=False
LocalZOffset=0.000000

[IpDrv.TcpNetDriver]
AllowDownloads=False
ConnectionTimeout=60.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
MaxInternetClientRate=10000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False

[IpServer.UdpServerQuery]
GameName=ut2

[IpDrv.MasterServerUplink]
DoUplink=True
UplinkToGamespy=True
SendStats=True
ServerBehindNAT=False

[IpDrv.MasterServerLink]
LANPort=11777
LANServerPort=10777
;MasterServerList=(Address="ut2004master1.epicgames.com",Port=28902)
;MasterServerList=(Address="ut2004master2.epicgames.com",Port=28902)

[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

[Engine.DemoRecDriver]
;AllowDownloads=True
;DemoSpectatorClass=UnrealGame.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60

[Engine.GameReplicationInfo]
ServerName=Another ArmyOps Server
ShortName=ArmyOps Server
ServerRegion=0
AdminName=
AdminEmail=
MessageOfTheDay=
Region=0
MOTDLine1=
MOTDLine2=
MOTDLine3=
MOTDLine4=
bHUDHideAmmoCount=False
bHUDHideWeaponStatus=False
bHUDHideWeapon=False
bHUDHideGrenades=False
bHUDHideMedical=False
bHUDHideHealth=False
bHUDHideCombatEffect=False
bHUDHideOptics=False
bHUDHideCompass=False
bHUDHideTimer=False
bHUDHideObjectives=False
bHUDHideRadar=False

[Engine.AccessControl]
AdminPassword=password
GamePassword=
PlayerAdmin=
PlayerAdmin=
PlayerAdmin=

[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0

[XboxDrv.XboxClient]
TextureDetail=Medium
SkinDetail=Medium
LightmapDetail=High
TextureMinLOD=6
TextureMaxLOD=9
Brightness=0.8
Contrast=0.7
Gamma=1.0
NoFractalAnim=True

[XBoxAudio.XBoxAudioSubsystem]
ReverseStereo=False
Channels=32
MusicVolume=1.0
SoundVolume=1.0
AmbientFactor=1.0
UsePrecache=True

[D3DDrv.D3DRenderDevice]
DetailTextures=False
HighDetailActors=False
SuperHighDetailActors=False
UsePrecaching=False
UseTrilinear=False
AdapterNumber=-1
ReduceMouseLag=False
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=85
UseCompressedLightmaps=True
UseStencil=True
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.800000
DefaultTexMipBias=-0.500000
UseNPatches=False
TesselationFactor=1.000000
CheckForOverflow=False
AvoidHitches=False
OverrideDesktopRefreshRate=False
ReportUnusedTextures=False
DecompressTextures=False
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False

[D3D9Drv.D3D9RenderDevice]
DetailTextures=False
HighDetailActors=False
SuperHighDetailActors=False
UsePrecaching=True
UseTrilinear=False
AdapterNumber=-1
ReduceMouseLag=False
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=False
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.0
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False
OverrideDesktopRefreshRate=False

[OpenGLDrv.OpenGLRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseTrilinear=True
UseStencil=False
MaxTextureUnits=8
VARSize=32
ReduceMouseLag=False
UseVSync=False
LevelOfAnisotropy=1.0
DetailTexMipBias=0.0
DefaultTexMipBias=-0.5
UseVBO=True
UseVSync=False
AppleVA=1
MultisampleBuffers=0
MultisampleSamples=0
MultisampleHint=2
DesiredRefreshRate=0
ForceCompression=False
DetailTexMipBias=0.000000
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False
Use16bitTextures=False
Use16bit=False

[PixoDrv.PixoRenderDevice]
FogEnabled=True
Zoom2X=True
SimpleMaterials=True
LimitTextureSize=True
LowQualityTerrain=True
TerrainLOD=10
SkyboxHack=True
FilterQuality3D=1
FilterQualityHUD=1
HighDetailActors=False
SuperHighDetailActors=False
ReduceMouseLag=False
DesiredRefreshRate=0
DetailTexMipBias=0.000000
Use16bitTextures=False
Use16bit=True
UseStencil=False
UseCompressedLightmaps=False
DetailTextures=False
UsePrecaching=True

[Engine.NullRenderDevice]
DetailTextures=False
HighDetailActors=False
SuperHighDetailActors=False
UsePrecaching=True
UseCompressedLightmaps=True
UseStencil=False

[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=128
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=6
UseAxisIndicator=True
MatineeCurveDetail=0.1
ShowIntWarnings=False
LoadEntirePackageWhenSaving=0
UseSizingBox=True
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=D3D9Drv.D3D9RenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
Language=ute
AlwaysShowTerrain=False
UseActorRotationGizmo=False
LoadEntirePackageWhenSaving=0
AudioDevice=None
Console=Class'Engine.Console'
NetworkDevice=None
Language=None
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=0,G=0,R=0,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=255,G=0,R=255,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=255,G=255,R=0,A=255)
C_DecoMesh=(B=128,G=255,R=0,A=255)
C_VolumeBrush=(B=225,G=196,R=255,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_AnimMesh=(B=28,G=221,R=221,A=255)
EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=UTelnet
EditPackages=GamePlay
EditPackages=XInterface
EditPackages=AGP_UI
EditPackages=AGP_Effects
EditPackages=AGP
EditPackages=AGP_Characters
EditPackages=AGP_Game
EditPackages=AGP_Gameplay
EditPackages=AGP_AI
EditPackages=AGP_Inventory
EditPackages=AGP_Script
EditPackages=AGP_Objects
EditPackages=AGP_Security
;EditPackages=AGP_Auth
EditPackages=AGP_Vehicles
EditPackages=AGP_Interface
CutdownPackages=Core
CutdownPackages=Editor
CutdownPackages=Engine
CutdownPackages=Fire
CutdownPackages=GamePlay
CutdownPackages=IpDrv
CutdownPackages=UnrealEd
CutdownPackages=XInterface
CutdownPackages=AGP_Game
CutdownPackages=AGP_Gameplay
CutdownPackages=AGP_Vehicles
CutdownPackages=AGP_Interface

[UnrealEd.UnrealEdEngine]
AutoSaveIndex=7
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
UseSizingBox=False
UseAxisIndicator=True
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutosaveTimeMinutes=5
GameCommandLine=-log
EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=UTelnet
EditPackages=GamePlay
EditPackages=AGP_Effects
EditPackages=AGP_UI
EditPackages=AGP
EditPackages=AGP_Characters
EditPackages=AGP_Gameplay
EditPackages=AGP_AI
EditPackages=AGP_Inventory
EditPackages=AGP_Script
EditPackages=AGP_Objects
AlwaysShowTerrain=False
UseActorRotationGizmo=False
LoadEntirePackageWhenSaving=False
ViewCorrected3DDrag=False
AudioDevice=None
Console=Class'Engine.Console'
NetworkDevice=None
Language=None
CacheSizeMegs=128
UseSound=True
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=0,G=0,R=0,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=255,G=0,R=255,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=255,G=255,R=0,A=255)
C_DecoMesh=(B=128,G=255,R=0,A=255)
C_VolumeBrush=(B=225,G=196,R=255,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_AnimMesh=(B=28,G=221,R=221,A=255)
C_TerrainWire=(B=255,G=255,R=255,A=255)

[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True

[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu

[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False
bChangeLevels=False
GoreLevel=0
MaxSpectators=2
MaxPlayers=16
MaxAdmins=0
AutoAim=0.930000
bLocalLog=True
bWorldLog=True
GameDifficulty=1.000000
GameSpeed=1.000000
bChangeLevels=True
bStartUpLocked=False
bNoBots=False
bAttractAlwaysFirstPerson=False
NumMusicFiles=13
bEnableStatLogging=false
HUDType=Engine.Hud
MaxLives=0
TimeLimit=0
GoalScore=0
;GameStatsClass=IpDrv.MasterServerGameStats
;SecurityClass=UnrealGame.UnrealSecurity
AccessControlClass=Engine.AccessControl
;VotingHandlerType=xVoting.xVotingHandler
MaxIdleTime=+0.0
ServerSetting=AccessControl.AdminPassword
ServerSetting=AccessControl.GamePassword
ServerSetting=AGP_GameTeamObjective.MaxPlayers
ServerSetting=AGP_GameTeamObjective.MaxAdmins
ServerSetting=AGP_GameTeamObjective.ForceGameplay
ServerSetting=AGP_GameTeamObjective.bRequireAuthorization
ServerSetting=AGP_GameTeamObjective.bMPCheatsEnabled
ServerSetting=AGP_GameTeamObjective.MinHonor
ServerSetting=AGP_GameTeamObjective.MaxHonor
ServerSetting=AGP_GameTeam.bSpectatePlayersOnly
ServerSetting=AGP_GameTeam.bSpectateFriendsOnly
ServerSetting=AGP_GameTeamObjective.FFScoreLimit
ServerSetting=AGP_GameTeamObjective.MaxTeamSize
ServerSetting=AGP_GameTeamObjective.bPlayersBalanceTeams
ServerSetting=AGP_GameTeamObjective.bAutoBalanceBetweenRounds
ServerSetting=AGP_GameTeamObjective.MinNetPlayers
ServerSetting=AGP_GameTeamObjective.TimeLimit
ServerSetting=AGP_GameTeamObjective.bMustJoinBeforeStart
ServerSetting=AGP_GameTeamObjective.bSpectatePlayersOnly
ServerSetting=AGP_GameTeamObjective.bSpectateFirstPersonOnly
ServerSetting=AGP_GameTeamObjective.bSpectateFriendsOnly
ServerSetting=AGP_GameTeamObjective.RoundsPerMatch
ServerSetting=AGP_GameTeamObjective.MatchesBeforeCycle
ServerSetting=AGP_GameTeamObjective.bCycleMaps
ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersTimed
ServerSetting=AGP_GameTeamObjective.bKickIdleSpectators
ServerSetting=AGP_GameTeamObjective.IdlePlayerKickTime
ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersRounds
ServerSetting=AGP_GameTeamObjective.IdlePlayerKickRounds
ServerSetting=AGP_GameTeamObjective.bTournamentMode
;ServerSetting=AGP_GameTeamObjective.TournamentWarmupTime
;ServerSetting=AGP_GameTeamObjective.TournamentStartTime
;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanAddToTeam
;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartTournament
;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartWarmUp
;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanSetStartTime
;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartCountDown
;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanRestartTournament
ServerSetting=GameReplicationInfo.bHUDHideAmmoCount
ServerSetting=GameReplicationInfo.bHUDHideWeaponStatus
ServerSetting=GameReplicationInfo.bHUDHideWeapon
ServerSetting=GameReplicationInfo.bHUDHideGrenades
ServerSetting=GameReplicationInfo.bHUDHideHealth
ServerSetting=GameReplicationInfo.bHUDHideMedical
ServerSetting=GameReplicationInfo.bHUDHideCombatEffect
ServerSetting=GameReplicationInfo.bHUDHideOptics
ServerSetting=GameReplicationInfo.bHUDHideCompass
ServerSetting=GameReplicationInfo.bHUDHideTimer
ServerSetting=GameReplicationInfo.bHUDHideObjectives
ServerSetting=GameReplicationInfo.bHUDHideRadar

[Engine.AmbientSound]
AmbientVolume=0.25

[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Low
MeshLODDetailLevel=MDL_Low
bLowSoundDetail=False
DecalStayScale=0.000000
bNeverPrecache=false
TimeMarginSlack=1.350000
bShouldPreload=False
bDesireSkinPreload=False
bKickLiveIdlers=False
MaxClientFrameRate=90.000000
MaxTimeMargin=1.000000
MinTimeMargin=-1.000000
debugList[0]=DEBUG_Default
debugList[1]=DEBUG_Default
debugList[2]=DEBUG_Default
debugList[3]=DEBUG_Default
debugList[4]=DEBUG_Default
debugList[5]=DEBUG_Default
debugList[6]=DEBUG_Default
debugList[7]=DEBUG_Default
debugList[8]=DEBUG_Default
debugList[9]=DEBUG_Default
debugList[10]=DEBUG_Default
debugList[11]=DEBUG_Default
debugList[12]=DEBUG_Default
debugList[13]=DEBUG_Default
debugList[14]=DEBUG_Default
debugList[15]=DEBUG_Default
debug_num=0
KeepDecals=40
KeepDecoDecals=5
bFadeDecoDecals=True
PMessage=0
bSilentLog=False
ShadowDetail=SHADOW_None

[Engine.Console]
ConsoleKey=9

[XInterface.ExtendedConsole]
ConsoleHotKey=192
;NeedPasswordMenuClass=GUI2K4.UT2K4GetPassword
NeedPasswordMenuClass=AGP_Interface.AAGetPassword
bSpeechMenuUseMouseWheel=True
bSpeechMenuUseLetters=False
SMOriginX=0.01
SMOriginY=0.3
LetterKeys[0]=IK_Q
LetterKeys[1]=IK_W
LetterKeys[2]=IK_E
LetterKeys[3]=IK_R
LetterKeys[4]=IK_A
LetterKeys[5]=IK_S
LetterKeys[6]=IK_D
LetterKeys[7]=IK_F
LetterKeys[8]=IK_Z
LetterKeys[9]=IK_X
;MusicManagerClassName=GUI2K4.StreamPlayer
MusicManagerClassName=AGP_Interface.StreamPlayer

[Engine.MaplistManager]

[XInterface.GUIController]
MenuMouseSens=1.25
bModAuthor=false
bExpert=false

[UTelnet.TelnetServer]
Application=UTelnet.HelloTelnet
Password=password
bEnabled=True

[WindowPositions]
GameLog=(X=30,Y=393,XL=768,YL=597)
CrashBox=(X=391,Y=743,XL=542,YL=274)
VFToolbar=(X=3,Y=3,XL=418,YL=24)
PictureButton=(X=730,Y=8,XL=22,YL=20)
Surface Properties=(X=0,Y=-38,XL=437,YL=267)
WPropertyPage=(X=2258,Y=1096,XL=0,YL=0)
Terrain Editing=(X=0,Y=-38,XL=577,YL=426)
SubTools=(X=18,Y=205,XL=542,YL=211)
Matinee=(X=0,Y=-38,XL=394,YL=426)
Build Options=(X=0,Y=-38,XL=368,YL=430)
BottomBar=(X=0,Y=0,XL=1212,YL=36)
BottomBarStandard=(X=69,Y=960,XL=884,YL=35)
TopBar=(X=0,Y=0,XL=1280,YL=32)
ThinScrollBar=(X=64,Y=0,XL=4,YL=926)
EditorToolbar=(X=0,Y=0,XL=68,YL=926)
Sound Browser=(X=4,Y=32,XL=840,YL=705)
Music Browser=(X=4,Y=32,XL=840,YL=705)
Group Browser=(X=4,Y=32,XL=840,YL=705)
Master Browser=(X=167,Y=40,XL=856,YL=787)
Texture Browser=(X=175,Y=152,XL=840,YL=705)
Static Mesh Browser=(X=175,Y=152,XL=840,YL=705)
Actor Browser=(X=175,Y=152,XL=840,YL=705)
Prefab Browser=(X=175,Y=152,XL=840,YL=705)
Mesh Browser=(X=175,Y=152,XL=840,YL=705)
Load Errors=(X=394,Y=281,XL=491,YL=358)
Check Map=(X=400,Y=328,XL=479,YL=263)
Scale Lights=(X=494,Y=409,XL=291,YL=102)
Progress=(X=459,Y=417,XL=362,YL=85)
Search for Actors=(X=387,Y=320,XL=506,YL=280)
Replace Textures=(X=378,Y=299,XL=524,YL=322)
Rotate Brush=(X=193,Y=174,XL=285,YL=179)
Find/Replace=(X=254,Y=239,XL=458,YL=193)
CodeFrame=(X=153,Y=82,XL=811,YL=738)
InAnimWindowProperties=(X=378,Y=100,XL=120,YL=250)
Animation Browser=(X=175,Y=152,XL=840,YL=705)
EditorLog=(X=100,Y=62,XL=450,YL=450)
MdiFrameBottom=(X=68,Y=960,XL=1212,YL=36)
MdiFrameLeft=(X=0,Y=70,XL=68,YL=926)
MdiFrameTop=(X=0,Y=38,XL=1280,YL=32)
Import Texture=(X=-14,Y=200,XL=366,YL=249)
WSplitterContainer=(X=310,Y=224,XL=705,YL=633)
WSplitter=(X=799,Y=224,XL=6,YL=633)
WSplitterPane=(X=805,Y=224,XL=209,YL=633)
StaticMeshProperties=(X=0,Y=445,XL=840,YL=260)
Tip of the Day=(X=435,Y=325,XL=410,YL=269)
UDN=(X=0,Y=0,XL=1,YL=1)
ActorProperties=(X=604,Y=278,XL=660,YL=711)
EditorFrame=(X=189,Y=189,XL=640,YL=480)
Material Properties=(X=-14,Y=80,XL=692,YL=629)
Rename=(X=174,Y=309,XL=308,YL=107)
ActorProperties.Split=240

[Engine.StatLog]
LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe
LocalBatcherParams=
LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html
WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe
WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT
WorldStatsURL=http://www.netgamesusa.com
LocalLogDir=../Logs
bWorldLog=True
WorldLogDir=../Logs
bWorldBatcherError=False
bBatchLocal=False

[IpDrv.GameSpyQR]
;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)
;IP=1.2.3.4
bNAT=True

[IpDrv.SCIQR]
;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)
;IP=1.2.3.4

[AGP_Gameplay.AGP_GameSinglePlayer]
ForceGameplay=FORCE_None

[AGP_Gameplay.AGP_GameTeamObjective]
MinHonor=1
MaxHonor=100
bRequireAuthorization=true
bMPCheatsEnabled=false
bPlayersBalanceTeams=false
bAutoBalanceBetweenRounds=true
bNeverAutoBalance=false
VoteKick_Cooldown=3
MaxTeamSize=16
MinNetPlayers=0
FFScoreLimit=400
TimeLimit=10
bKickIdleSpectators=false
bKickIdlePlayersTimed=false   
IdlePlayerKickTime=2
bKickIdlePlayersRounds=true
IdlePlayerKickRounds=2
bSpectatePlayersOnly=false
bSpectateFirstPersonOnly=False
bSpectateFriendsOnly=True
ForceGameplay=FORCE_None
RoundsPerMatch=5
MatchesBeforeCycle=1
bCycleMaps=false
InitialWarmupTime=0

[AGP_Gameplay.AGP_MapList]
Maps=Pipeline.aao
Maps=MOUT_McKenna.aao
Maps=Tunnel.aao
Maps=Bridge.aao
Maps=Insurgent_Camp.aao
Maps=HQ_Raid.aao
MapNum=6

[XInterface.IRC_System]
ServerHistory=irc.americasarmy.com
ChannelHistory=#aa-newplayers
ChannelHistory=#americasarmy
ChannelHistory=#aa-support
ChannelHistory=#irc-ops
ChannelHistory=#usarmy

[XInterface.IRC_Page]
MaxChatScrollback=250
IRCTextColor=(R=251,G=248,B=229,A=0)
IRCNickColor=(R=168,G=201,B=156,A=0)
IRCActionColor=(R=255,G=0,B=0,A=0)
IRCInfoColor=(R=217,G=180,B=52,A=0)
IRCLinkColor=(R=82,G=82,B=159,A=0)

[AGP.AGP_GameInfo]
MaxAuthConnections=1

[Engine.DemoController]
DemoPlayTriggerTime=300
SavedDemos[0]=AA_Demo_01
SavedDemos[1]=
SavedDemos[2]=
SavedDemos[3]=
SavedDemos[4]=
SavedDemos[5]=
SavedDemos[6]=
SavedDemos[7]=
SavedDemos[8]=
SavedDemos[9]=
SavedDemos[10]=
SavedDemos[11]=
SavedDemos[12]=
SavedDemos[13]=
SavedDemos[14]=
SavedDemos[15]=
SavedDemos[16]=
SavedDemos[17]=
SavedDemos[18]=
SavedDemos[19]=
SavedDemos[20]=
SavedDemos[21]=
SavedDemos[22]=
SavedDemos[23]=
SavedDemos[24]=
SavedDemos[25]=
SavedDemos[26]=
SavedDemos[27]=
SavedDemos[28]=
SavedDemos[29]=
SavedDemos[30]=
SavedDemos[31]=






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