[url]Protocol=armyops ProtocolDescription=ArmyOps Protocol Name=Recruit Map=Entry.aao LocalMap=Entry.aao NetBrowseMap=Entry.aao Host= Portal= MapExt=aao EXEName=armyops.exe SaveExt=usa Port=1716 Class=AGP_Characters.AGP_Character ;Character=Recruit
[FirstRun] FirstRun=240000
[Engine.Engine] RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=D3D9Drv.D3D9RenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice ;RenderDevice=PixoDrv.PixoRenderDevice AudioDevice=ALAudio.ALAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console ;Console=XInterface.ExtendedConsole GUIController=AGP_Interface.AAGUIController StreamPlayer=Engine.StreamInteraction Language=int Product=ArmyOps GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective ViewportManager=WinDrv.WindowsClient ;ViewportManager=XboxDrv.XboxClient ;ViewportManager=SDLDrv.SDLClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas DetectedVideoMemory=0 ServerReadsStdin=False CdPath=R:\America's Army\internal\2.4.0 ContentOnCD=True StartInDemoMode=False
[Core.System] PurgeCacheDays=30 SavePath=../Save CachePath=../Cache CacheExt=.uxx CacheRecordPath=../System/*.ucl MusicPath=../Music SpeechPath=../Speech Paths=../System/*.u Paths=../Maps/*.aao Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Music/*.umx Paths=../StaticMeshes/*.usx Paths=../Animations/*.ukx Paths=../Saves/*.uvx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp Suppress=DevNet Suppress=DevLIPSinc Suppress=DevKarma Suppress=RecordCache Suppress=MapVoteDebug Suppress=Init Suppress=MapVote Suppress=VoiceChat Suppress=ChatManager Suppress=Timer
[Engine.GameEngine] CacheSizeMegs=64 UseSound=True VoIPAllowVAD=False ServerActors=IpDrv.GameSpyQR ServerActors=IpDrv.SimpleQR ServerActors=IpDrv.SCIQR ;ServerActors=UTelnet.TelnetServer ;ServerActors=UWeb.WebServer ;ServerActors=IpDrv.MasterServerUplink ServerPackages=Core ServerPackages=Engine ServerPackages=Fire ServerPackages=Editor ServerPackages=IpDrv ;ServerPackages=UWeb ServerPackages=GamePlay ServerPackages=AGP_Effects ServerPackages=AGP_UI ServerPackages=AGP ServerPackages=AGP_Gameplay ServerPackages=AGP_Characters ServerPackages=AGP_AI ServerPackages=AGP_Inventory ServerPackages=AGP_Script ServerPackages=AGP_Objects UseStaticMeshBatching=True ColorHighDetailMeshes=False ColorSlowCollisionMeshes=False ColorNoCollisionMeshes=False ColorWorldTextures=False ColorPlayerAndWeaponTextures=False ColorInterfaceTextures=False MainMenuClass=AGP_Interface.AAMainMenu ConnectingMenuClass=AGP_Interface.AAServerLoading DisconnectMenuClass=AGP_Interface.AADisconnectOptionPage LoadingClass=AGP_Interface.AALevelLoading ;SinglePlayerMenuClass=GUI2K4.UT2K4SP_Main
[WinDrv.WindowsClient] WindowedViewportX=724 WindowedViewportY=480 FullscreenViewportX=1024 FullscreenViewportY=768 MenuViewportX=640 MenuViewportY=480 Brightness=1.000000 Contrast=1.000000 Gamma=1.500000 UseJoystick=False CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=True MinDesiredFrameRate=35.000000 AnimMeshDynamicLOD=0.000000 Decals=False Coronas=True DecoLayers=True Projectors=False NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Low TextureDetailTerrain=UltraLow TextureDetailWeaponSkin=Low TextureDetailPlayerSkin=High TextureDetailWorld=Normal TextureDetailRenderMap=UltraLow TextureDetailLightmap=UltraLow TextureMaxLOD=0 TextureMinLOD=0 NoFractalAnim=True ScaleHUDX=0.000000 MouseXMultiplier=1.000000 MouseYMultiplier=1.000000 UseSpeechRecognition=False WeatherEffects=True DrawDistanceLOD=1.000000 Bloom=True
[SDLDrv.SDLClient] WindowedViewportX=800 WindowedViewportY=600 FullscreenViewportX=800 FullscreenViewportY=600 TextureDetail=Low SkinDetail=Low LightmapDetail=Low TextureMinLOD=0 TextureMaxLOD=1 MenuViewportX=800 MenuViewportY=600 Brightness=0.800000 Contrast=0.700000 Gamma=1.000000 UseJoystick=False JoystickNumber=0 IgnoreHat=False JoystickHatNumber=0 CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=True DeadZoneXYZ=True DeadZoneRUV=False InvertVertical=False ScaleXYZ=1000.000000 ScaleRUV=2000.000000 MinDesiredFrameRate=35.000000 AnimMeshDynamicLOD=0.0 Decals=True Coronas=True DecoLayers=True Projectors=False NoDynamicLights=True ReportDynamicUploads=False TextureDetailInterface=Low TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh TextureMaxLOD=0 TextureMinLOD=0 NoFractalAnim=True WeatherEffects=True DrawDistanceLOD=1.0 IgnoreUngrabbedMouse=False AllowUnicodeKeys=False AllowCommandQKeys=True MacFakeMouseButtons=True MacKeepAllScreensOn=False TextToSpeechFile= MacNativeTextToSpeech=False
[Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000
[ALAudio.ALAudioSubsystem] UseEAX=True Use3DSound=True UseDefaultDriver=False CompatibilityMode=False MaxEAXVersion=255 UsePrecache=False ReverseStereo=False Channels=64 MusicVolume=0.000000 AmbientVolume=0.500000 SoundVolume=1.000000 VoiceVolume=4.000000 VolumeScaleRec=0.100000 DopplerFactor=1.000000 Rolloff=1.000000 TimeBetweenHWUpdates=15.000000 DisablePitch=False LowQualitySound=True UseVoIP=False UseVAD=False UseSpatializedVoice=False SpatializedVoiceRadius=100000.000000 EnhancedDenoiser=False LocalZOffset=0.000000
[IpDrv.TcpNetDriver] AllowDownloads=False ConnectionTimeout=60.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=20000 MaxInternetClientRate=10000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload AllowPlayerPortUnreach=False LogPortUnreach=False MaxConnPerIPPerMinute=5 LogMaxConnPerIPPerMin=False
[IpServer.UdpServerQuery] GameName=ut2
[IpDrv.MasterServerUplink] DoUplink=True UplinkToGamespy=True SendStats=True ServerBehindNAT=False
[IpDrv.MasterServerLink] LANPort=11777 LANServerPort=10777 ;MasterServerList=(Address="ut2004master1.epicgames.com",Port=28902) ;MasterServerList=(Address="ut2004master2.epicgames.com",Port=28902)
[IpDrv.HTTPDownload] RedirectToURL= ProxyServerHost= ProxyServerPort=3128 UseCompression=True
[Engine.DemoRecDriver] ;AllowDownloads=True ;DemoSpectatorClass=UnrealGame.DemoRecSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60 LanServerMaxTickRate=60 DemoSpectatorClass=AGP_Game.DemoRecSpectator
[Engine.GameReplicationInfo] ServerName=Another ArmyOps Server ShortName=ArmyOps Server ServerRegion=0 AdminName= AdminEmail= MessageOfTheDay= Region=0 MOTDLine1= MOTDLine2= MOTDLine3= MOTDLine4= bHUDHideAmmoCount=False bHUDHideWeaponStatus=False bHUDHideWeapon=False bHUDHideGrenades=False bHUDHideMedical=False bHUDHideHealth=False bHUDHideCombatEffect=False bHUDHideOptics=False bHUDHideCompass=False bHUDHideTimer=False bHUDHideObjectives=False bHUDHideRadar=False
[Engine.AccessControl] AdminPassword=password GamePassword= PlayerAdmin= PlayerAdmin= PlayerAdmin=
[IpDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0
[XboxDrv.XboxClient] TextureDetail=Medium SkinDetail=Medium LightmapDetail=High TextureMinLOD=6 TextureMaxLOD=9 Brightness=0.8 Contrast=0.7 Gamma=1.0 NoFractalAnim=True
[XBoxAudio.XBoxAudioSubsystem] ReverseStereo=False Channels=32 MusicVolume=1.0 SoundVolume=2.0 AmbientFactor=1.0 UsePrecache=True
[D3DDrv.D3DRenderDevice] DetailTextures=False HighDetailActors=False SuperHighDetailActors=False UsePrecaching=False UseTrilinear=False AdapterNumber=-1 ReduceMouseLag=False UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=85 UseCompressedLightmaps=True UseStencil=True Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.800000 DefaultTexMipBias=-0.500000 UseNPatches=False TesselationFactor=1.000000 CheckForOverflow=False AvoidHitches=False OverrideDesktopRefreshRate=False ReportUnusedTextures=False DecompressTextures=False TerrainLOD=0 SkyboxHack=False LowQualityTerrain=False
[D3D9Drv.D3D9RenderDevice] DetailTextures=False HighDetailActors=False SuperHighDetailActors=False UsePrecaching=True UseTrilinear=False AdapterNumber=-1 ReduceMouseLag=False UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=False DesiredRefreshRate=60 UseCompressedLightmaps=True UseStencil=False Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.0 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False OverrideDesktopRefreshRate=False
[OpenGLDrv.OpenGLRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseTrilinear=True UseStencil=False MaxTextureUnits=8 VARSize=32 ReduceMouseLag=False UseVSync=False LevelOfAnisotropy=1.0 DetailTexMipBias=0.0 DefaultTexMipBias=-0.5 UseVBO=True UseVSync=False AppleVA=1 MultisampleBuffers=0 MultisampleSamples=0 MultisampleHint=2 DesiredRefreshRate=0 ForceCompression=False DetailTexMipBias=0.000000 TerrainLOD=0 SkyboxHack=False LowQualityTerrain=False Use16bitTextures=False Use16bit=False
[PixoDrv.PixoRenderDevice] FogEnabled=True Zoom2X=True SimpleMaterials=True LimitTextureSize=True LowQualityTerrain=True TerrainLOD=10 SkyboxHack=True FilterQuality3D=1 FilterQualityHUD=1 HighDetailActors=False SuperHighDetailActors=False ReduceMouseLag=False DesiredRefreshRate=0 DetailTexMipBias=0.000000 Use16bitTextures=False Use16bit=True UseStencil=False UseCompressedLightmaps=False DetailTextures=False UsePrecaching=True
[Engine.NullRenderDevice] DetailTextures=False HighDetailActors=False SuperHighDetailActors=False UsePrecaching=True UseCompressedLightmaps=True UseStencil=False
[Editor.EditorEngine] UseSound=True CacheSizeMegs=128 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=6 UseAxisIndicator=True MatineeCurveDetail=0.1 ShowIntWarnings=False LoadEntirePackageWhenSaving=0 UseSizingBox=True RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=D3D9Drv.D3D9RenderDevice AudioDevice=ALAudio.ALAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console Language=ute AlwaysShowTerrain=False UseActorRotationGizmo=False LoadEntirePackageWhenSaving=0 AudioDevice=None Console=Class'Engine.Console' NetworkDevice=None Language=None C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=0,G=0,R=0,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_DecoMesh=(B=128,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UTelnet EditPackages=GamePlay EditPackages=XInterface EditPackages=AGP_UI EditPackages=AGP_Effects EditPackages=AGP EditPackages=AGP_Characters EditPackages=AGP_Game EditPackages=AGP_Gameplay EditPackages=AGP_AI EditPackages=AGP_Inventory EditPackages=AGP_Script EditPackages=AGP_Objects EditPackages=AGP_Security ;EditPackages=AGP_Auth EditPackages=AGP_Vehicles EditPackages=AGP_Interface CutdownPackages=Core CutdownPackages=Editor CutdownPackages=Engine CutdownPackages=Fire CutdownPackages=GamePlay CutdownPackages=IpDrv CutdownPackages=UnrealEd CutdownPackages=XInterface CutdownPackages=AGP_Game CutdownPackages=AGP_Gameplay CutdownPackages=AGP_Vehicles CutdownPackages=AGP_Interface
[UnrealEd.UnrealEdEngine] AutoSaveIndex=7 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) UseSizingBox=False UseAxisIndicator=True FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutosaveTimeMinutes=5 GameCommandLine=-log EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UTelnet EditPackages=GamePlay EditPackages=AGP_Effects EditPackages=AGP_UI EditPackages=AGP EditPackages=AGP_Characters EditPackages=AGP_Gameplay EditPackages=AGP_AI EditPackages=AGP_Inventory EditPackages=AGP_Script EditPackages=AGP_Objects AlwaysShowTerrain=False UseActorRotationGizmo=False LoadEntirePackageWhenSaving=False ViewCorrected3DDrag=False AudioDevice=None Console=Class'Engine.Console' NetworkDevice=None Language=None CacheSizeMegs=128 UseSound=True C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=0,G=0,R=0,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_DecoMesh=(B=128,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) C_TerrainWire=(B=255,G=255,R=255,A=255)
[UMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True
[UMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault=UTMenu.UTGameMenu MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu OptionsUMenuDefault=UTMenu.UTOptionsMenu
[Engine.GameInfo] bLowGore=False bVeryLowGore=False bChangeLevels=False GoreLevel=0 MaxSpectators=2 MaxPlayers=16 MaxAdmins=0 AutoAim=0.930000 bLocalLog=True bWorldLog=True GameDifficulty=1.000000 GameSpeed=1.000000 bChangeLevels=True bStartUpLocked=False bNoBots=False bAttractAlwaysFirstPerson=False NumMusicFiles=13 bEnableStatLogging=false HUDType=Engine.Hud MaxLives=0 TimeLimit=0 GoalScore=0 ;GameStatsClass=IpDrv.MasterServerGameStats ;SecurityClass=UnrealGame.UnrealSecurity AccessControlClass=Engine.AccessControl ;VotingHandlerType=xVoting.xVotingHandler MaxIdleTime=+0.0 ServerSetting=AccessControl.AdminPassword ServerSetting=AccessControl.GamePassword ServerSetting=AGP_GameTeamObjective.MaxPlayers ServerSetting=AGP_GameTeamObjective.MaxAdmins ServerSetting=AGP_GameTeamObjective.ForceGameplay ServerSetting=AGP_GameTeamObjective.bRequireAuthorization ServerSetting=AGP_GameTeamObjective.bMPCheatsEnabled ServerSetting=AGP_GameTeamObjective.MinHonor ServerSetting=AGP_GameTeamObjective.MaxHonor ServerSetting=AGP_GameTeam.bSpectatePlayersOnly ServerSetting=AGP_GameTeam.bSpectateFriendsOnly ServerSetting=AGP_GameTeamObjective.FFScoreLimit ServerSetting=AGP_GameTeamObjective.MaxTeamSize ServerSetting=AGP_GameTeamObjective.bPlayersBalanceTeams ServerSetting=AGP_GameTeamObjective.bAutoBalanceBetweenRounds ServerSetting=AGP_GameTeamObjective.MinNetPlayers ServerSetting=AGP_GameTeamObjective.TimeLimit ServerSetting=AGP_GameTeamObjective.bMustJoinBeforeStart ServerSetting=AGP_GameTeamObjective.bSpectatePlayersOnly ServerSetting=AGP_GameTeamObjective.bSpectateFirstPersonOnly ServerSetting=AGP_GameTeamObjective.bSpectateFriendsOnly ServerSetting=AGP_GameTeamObjective.RoundsPerMatch ServerSetting=AGP_GameTeamObjective.MatchesBeforeCycle ServerSetting=AGP_GameTeamObjective.bCycleMaps ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersTimed ServerSetting=AGP_GameTeamObjective.bKickIdleSpectators ServerSetting=AGP_GameTeamObjective.IdlePlayerKickTime ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersRounds ServerSetting=AGP_GameTeamObjective.IdlePlayerKickRounds ServerSetting=AGP_GameTeamObjective.bTournamentMode ;ServerSetting=AGP_GameTeamObjective.TournamentWarmupTime ;ServerSetting=AGP_GameTeamObjective.TournamentStartTime ;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanAddToTeam ;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartTournament ;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartWarmUp ;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanSetStartTime ;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartCountDown ;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanRestartTournament ServerSetting=GameReplicationInfo.bHUDHideAmmoCount ServerSetting=GameReplicationInfo.bHUDHideWeaponStatus ServerSetting=GameReplicationInfo.bHUDHideWeapon ServerSetting=GameReplicationInfo.bHUDHideGrenades ServerSetting=GameReplicationInfo.bHUDHideHealth ServerSetting=GameReplicationInfo.bHUDHideMedical ServerSetting=GameReplicationInfo.bHUDHideCombatEffect ServerSetting=GameReplicationInfo.bHUDHideOptics ServerSetting=GameReplicationInfo.bHUDHideCompass ServerSetting=GameReplicationInfo.bHUDHideTimer ServerSetting=GameReplicationInfo.bHUDHideObjectives ServerSetting=GameReplicationInfo.bHUDHideRadar
[Engine.AmbientSound] AmbientVolume=0.25
[Engine.LevelInfo] PhysicsDetailLevel=PDL_Low MeshLODDetailLevel=MDL_Low bLowSoundDetail=True DecalStayScale=0.000000 bNeverPrecache=False TimeMarginSlack=1.350000 bShouldPreload=False bDesireSkinPreload=False bKickLiveIdlers=False MaxClientFrameRate=90.000000 MaxTimeMargin=1.000000 MinTimeMargin=-1.000000 debugList[0]=DEBUG_Default debugList[1]=DEBUG_Default debugList[2]=DEBUG_Default debugList[3]=DEBUG_Default debugList[4]=DEBUG_Default debugList[5]=DEBUG_Default debugList[6]=DEBUG_Default debugList[7]=DEBUG_Default debugList[8]=DEBUG_Default debugList[9]=DEBUG_Default debugList[10]=DEBUG_Default debugList[11]=DEBUG_Default debugList[12]=DEBUG_Default debugList[13]=DEBUG_Default debugList[14]=DEBUG_Default debugList[15]=DEBUG_Default debug_num=0 KeepDecals=40 KeepDecoDecals=5 bFadeDecoDecals=True PMessage=0 bSilentLog=False ShadowDetail=SHADOW_None bEDT=False
[Engine.Console] ConsoleKey=9
[XInterface.ExtendedConsole] ConsoleHotKey=192 ;NeedPasswordMenuClass=GUI2K4.UT2K4GetPassword NeedPasswordMenuClass=AGP_Interface.AAGetPassword bSpeechMenuUseMouseWheel=True bSpeechMenuUseLetters=False SMOriginX=0.01 SMOriginY=0.3 LetterKeys[0]=IK_Q LetterKeys[1]=IK_W LetterKeys[2]=IK_E LetterKeys[3]=IK_R LetterKeys[4]=IK_A LetterKeys[5]=IK_S LetterKeys[6]=IK_D LetterKeys[7]=IK_F LetterKeys[8]=IK_Z LetterKeys[9]=IK_X ;MusicManagerClassName=GUI2K4.StreamPlayer MusicManagerClassName=AGP_Interface.StreamPlayer
[Engine.MaplistManager]
[XInterface.GUIController] MenuMouseSens=1.25 bModAuthor=false bExpert=false
[UTelnet.TelnetServer] Application=UTelnet.HelloTelnet Password=password bEnabled=True
[WindowPositions] GameLog=(X=30,Y=393,XL=768,YL=597) CrashBox=(X=391,Y=743,XL=542,YL=274) VFToolbar=(X=3,Y=3,XL=418,YL=24) PictureButton=(X=730,Y=8,XL=22,YL=20) Surface Properties=(X=0,Y=-38,XL=437,YL=267) WPropertyPage=(X=2258,Y=1096,XL=0,YL=0) Terrain Editing=(X=0,Y=-38,XL=577,YL=426) SubTools=(X=18,Y=205,XL=542,YL=211) Matinee=(X=0,Y=-38,XL=394,YL=426) Build Options=(X=0,Y=-38,XL=368,YL=430) BottomBar=(X=0,Y=0,XL=1212,YL=36) BottomBarStandard=(X=69,Y=960,XL=884,YL=35) TopBar=(X=0,Y=0,XL=1280,YL=32) ThinScrollBar=(X=64,Y=0,XL=4,YL=926) EditorToolbar=(X=0,Y=0,XL=68,YL=926) Sound Browser=(X=4,Y=32,XL=840,YL=705) Music Browser=(X=4,Y=32,XL=840,YL=705) Group Browser=(X=4,Y=32,XL=840,YL=705) Master Browser=(X=167,Y=40,XL=856,YL=787) Texture Browser=(X=175,Y=152,XL=840,YL=705) Static Mesh Browser=(X=175,Y=152,XL=840,YL=705) Actor Browser=(X=175,Y=152,XL=840,YL=705) Prefab Browser=(X=175,Y=152,XL=840,YL=705) Mesh Browser=(X=175,Y=152,XL=840,YL=705) Load Errors=(X=394,Y=281,XL=491,YL=358) Check Map=(X=400,Y=328,XL=479,YL=263) Scale Lights=(X=494,Y=409,XL=291,YL=102) Progress=(X=459,Y=417,XL=362,YL=85) Search for Actors=(X=387,Y=320,XL=506,YL=280) Replace Textures=(X=378,Y=299,XL=524,YL=322) Rotate Brush=(X=193,Y=174,XL=285,YL=179) Find/Replace=(X=254,Y=239,XL=458,YL=193) CodeFrame=(X=153,Y=82,XL=811,YL=738) InAnimWindowProperties=(X=378,Y=100,XL=120,YL=250) Animation Browser=(X=175,Y=152,XL=840,YL=705) EditorLog=(X=100,Y=62,XL=450,YL=450) MdiFrameBottom=(X=68,Y=960,XL=1212,YL=36) MdiFrameLeft=(X=0,Y=70,XL=68,YL=926) MdiFrameTop=(X=0,Y=38,XL=1280,YL=32) Import Texture=(X=-14,Y=200,XL=366,YL=249) WSplitterContainer=(X=310,Y=224,XL=705,YL=633) WSplitter=(X=799,Y=224,XL=6,YL=633) WSplitterPane=(X=805,Y=224,XL=209,YL=633) StaticMeshProperties=(X=0,Y=445,XL=840,YL=260) Tip of the Day=(X=435,Y=325,XL=410,YL=269) UDN=(X=0,Y=0,XL=1,YL=1) ActorProperties=(X=604,Y=278,XL=660,YL=711) EditorFrame=(X=189,Y=189,XL=640,YL=480) Material Properties=(X=-14,Y=80,XL=692,YL=629) Rename=(X=174,Y=309,XL=308,YL=107) ActorProperties.Split=240
[Engine.StatLog] LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe LocalBatcherParams= LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT WorldStatsURL=http://www.netgamesusa.com LocalLogDir=../Logs bWorldLog=True WorldLogDir=../Logs bWorldBatcherError=False bBatchLocal=False
[IpDrv.GameSpyQR] ;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP) ;IP=1.2.3.4 bNAT=True
[IpDrv.SCIQR] ;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP) ;IP=1.2.3.4
[AGP_Gameplay.AGP_GameSinglePlayer] ForceGameplay=FORCE_None
[AGP_Gameplay.AGP_GameTeamObjective] MinHonor=1 MaxHonor=100 bRequireAuthorization=true bMPCheatsEnabled=false bPlayersBalanceTeams=false bAutoBalanceBetweenRounds=true bNeverAutoBalance=false VoteKick_Cooldown=3 MaxTeamSize=16 MinNetPlayers=0 FFScoreLimit=400 TimeLimit=10 bKickIdleSpectators=false bKickIdlePlayersTimed=false IdlePlayerKickTime=2 bKickIdlePlayersRounds=true IdlePlayerKickRounds=2 bSpectatePlayersOnly=false bSpectateFirstPersonOnly=False bSpectateFriendsOnly=True ForceGameplay=FORCE_None RoundsPerMatch=5 MatchesBeforeCycle=1 bCycleMaps=false InitialWarmupTime=0
[AGP_Gameplay.AGP_MapList] Maps=Pipeline.aao Maps=MOUT_McKenna.aao Maps=Tunnel.aao Maps=Bridge.aao Maps=Insurgent_Camp.aao Maps=HQ_Raid.aao MapNum=6
[XInterface.IRC_System] ServerHistory=irc.americasarmy.com ChannelHistory=#aa-newplayers ChannelHistory=#americasarmy ChannelHistory=#aa-support ChannelHistory=#irc-ops ChannelHistory=#usarmy
[XInterface.IRC_Page] MaxChatScrollback=250 IRCTextColor=(R=251,G=248,B=229,A=0) IRCNickColor=(R=168,G=201,B=156,A=0) IRCActionColor=(R=255,G=0,B=0,A=0) IRCInfoColor=(R=217,G=180,B=52,A=0) IRCLinkColor=(R=82,G=82,B=159,A=0)
[AGP.AGP_GameInfo] MaxAuthConnections=1
[Engine.DemoController] DemoPlayTriggerTime=300 SavedDemos[0]=AA_Demo_01 SavedDemos[1]= SavedDemos[2]= SavedDemos[3]= SavedDemos[4]= SavedDemos[5]= SavedDemos[6]= SavedDemos[7]= SavedDemos[8]= SavedDemos[9]= SavedDemos[10]= SavedDemos[11]= SavedDemos[12]= SavedDemos[13]= SavedDemos[14]= SavedDemos[15]= SavedDemos[16]= SavedDemos[17]= SavedDemos[18]= SavedDemos[19]= SavedDemos[20]= SavedDemos[21]= SavedDemos[22]= SavedDemos[23]= SavedDemos[24]= SavedDemos[25]= SavedDemos[26]= SavedDemos[27]= SavedDemos[28]= SavedDemos[29]= SavedDemos[30]= SavedDemos[31]=
[Engine.EditorEngine] DemoRecordingDevice=Engine.DemoRecDriver AudioDevice=ALAudio.ALAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver Console=Engine.Console
Zamiesilem na prosby klanowiczow
INI Timona :)
|
[url]Protocol=armyops ProtocolDescription=ArmyOps Protocol Name=Recruit Map=Entry.aao LocalMap=Entry.aao NetBrowseMap=Entry.aao Host= Portal= MapExt=aao EXEName=armyops.exe SaveExt=usa Port=1716 Class=AGP_Characters.AGP_Character ;Character=Recruit
[FirstRun] FirstRun=240000
[Engine.Engine] RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=D3D9Drv.D3D9RenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice ;RenderDevice=PixoDrv.PixoRenderDevice AudioDevice=ALAudio.ALAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console ;Console=XInterface.ExtendedConsole GUIController=AGP_Interface.AAGUIController StreamPlayer=Engine.StreamInteraction Language=int Product=ArmyOps GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective ViewportManager=WinDrv.WindowsClient ;ViewportManager=XboxDrv.XboxClient ;ViewportManager=SDLDrv.SDLClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas DetectedVideoMemory=0 ServerReadsStdin=False CdPath=R:\America's Army\internal\2.4.0 ContentOnCD=True StartInDemoMode=False
[Core.System] PurgeCacheDays=30 SavePath=../Save CachePath=../Cache CacheExt=.uxx CacheRecordPath=../System/*.ucl MusicPath=../Music SpeechPath=../Speech Paths=../System/*.u Paths=../Maps/*.aao Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Music/*.umx Paths=../StaticMeshes/*.usx Paths=../Animations/*.ukx Paths=../Saves/*.uvx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp Suppress=DevNet Suppress=DevLIPSinc Suppress=DevKarma Suppress=RecordCache Suppress=MapVoteDebug Suppress=Init Suppress=MapVote Suppress=VoiceChat Suppress=ChatManager Suppress=Timer
[Engine.GameEngine] CacheSizeMegs=64 UseSound=True VoIPAllowVAD=False ServerActors=IpDrv.GameSpyQR ServerActors=IpDrv.SimpleQR ServerActors=IpDrv.SCIQR ;ServerActors=UTelnet.TelnetServer ;ServerActors=UWeb.WebServer ;ServerActors=IpDrv.MasterServerUplink ServerPackages=Core ServerPackages=Engine ServerPackages=Fire ServerPackages=Editor ServerPackages=IpDrv ;ServerPackages=UWeb ServerPackages=GamePlay ServerPackages=AGP_Effects ServerPackages=AGP_UI ServerPackages=AGP ServerPackages=AGP_Gameplay ServerPackages=AGP_Characters ServerPackages=AGP_AI ServerPackages=AGP_Inventory ServerPackages=AGP_Script ServerPackages=AGP_Objects UseStaticMeshBatching=True ColorHighDetailMeshes=False ColorSlowCollisionMeshes=False ColorNoCollisionMeshes=False ColorWorldTextures=False ColorPlayerAndWeaponTextures=False ColorInterfaceTextures=False MainMenuClass=AGP_Interface.AAMainMenu ConnectingMenuClass=AGP_Interface.AAServerLoading DisconnectMenuClass=AGP_Interface.AADisconnectOptionPage LoadingClass=AGP_Interface.AALevelLoading ;SinglePlayerMenuClass=GUI2K4.UT2K4SP_Main
[WinDrv.WindowsClient] WindowedViewportX=800 WindowedViewportY=600 FullscreenViewportX=800 FullscreenViewportY=600 MenuViewportX=640 MenuViewportY=480 Brightness=0.800000 Contrast=0.700000 Gamma=1.000000 UseJoystick=False CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=True MinDesiredFrameRate=35.000000 AnimMeshDynamicLOD=0.000000 Decals=False Coronas=True DecoLayers=True Projectors=False NoDynamicLights=True ReportDynamicUploads=False TextureDetailInterface=Low TextureDetailTerrain=UltraLow TextureDetailWeaponSkin=Low TextureDetailPlayerSkin=High TextureDetailWorld=Normal TextureDetailRenderMap=UltraLow TextureDetailLightmap=UltraLow TextureMaxLOD=0 TextureMinLOD=0 NoFractalAnim=True ScaleHUDX=0.000000 MouseXMultiplier=1.000000 MouseYMultiplier=1.000000 UseSpeechRecognition=False WeatherEffects=True DrawDistanceLOD=1.000000 Bloom=False
[SDLDrv.SDLClient] WindowedViewportX=800 WindowedViewportY=600 FullscreenViewportX=800 FullscreenViewportY=600 TextureDetail=Low SkinDetail=Low LightmapDetail=Low TextureMinLOD=0 TextureMaxLOD=1 MenuViewportX=800 MenuViewportY=600 Brightness=0.800000 Contrast=0.700000 Gamma=1.000000 UseJoystick=False JoystickNumber=0 IgnoreHat=False JoystickHatNumber=0 CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=True DeadZoneXYZ=True DeadZoneRUV=False InvertVertical=False ScaleXYZ=1000.000000 ScaleRUV=2000.000000 MinDesiredFrameRate=35.000000 AnimMeshDynamicLOD=0.0 Decals=True Coronas=True DecoLayers=True Projectors=False NoDynamicLights=True ReportDynamicUploads=False TextureDetailInterface=Low TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh TextureMaxLOD=0 TextureMinLOD=0 NoFractalAnim=True WeatherEffects=True DrawDistanceLOD=1.0 IgnoreUngrabbedMouse=False AllowUnicodeKeys=False AllowCommandQKeys=True MacFakeMouseButtons=True MacKeepAllScreensOn=False TextToSpeechFile= MacNativeTextToSpeech=False
[Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000
[ALAudio.ALAudioSubsystem] UseEAX=False Use3DSound=False UseDefaultDriver=False CompatibilityMode=True MaxEAXVersion=255 UsePrecache=False ReverseStereo=False Channels=16 MusicVolume=0.000000 AmbientVolume=0.500000 SoundVolume=1.000000 VoiceVolume=4.000000 VolumeScaleRec=0.100000 DopplerFactor=1.000000 Rolloff=1.000000 TimeBetweenHWUpdates=15.000000 DisablePitch=False LowQualitySound=False UseVoIP=False UseVAD=False UseSpatializedVoice=False SpatializedVoiceRadius=100000.000000 EnhancedDenoiser=False LocalZOffset=0.000000
[IpDrv.TcpNetDriver] AllowDownloads=False ConnectionTimeout=60.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=20000 MaxInternetClientRate=10000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload AllowPlayerPortUnreach=False LogPortUnreach=False MaxConnPerIPPerMinute=5 LogMaxConnPerIPPerMin=False
[IpServer.UdpServerQuery] GameName=ut2
[IpDrv.MasterServerUplink] DoUplink=True UplinkToGamespy=True SendStats=True ServerBehindNAT=False
[IpDrv.MasterServerLink] LANPort=11777 LANServerPort=10777 ;MasterServerList=(Address="ut2004master1.epicgames.com",Port=28902) ;MasterServerList=(Address="ut2004master2.epicgames.com",Port=28902)
[IpDrv.HTTPDownload] RedirectToURL= ProxyServerHost= ProxyServerPort=3128 UseCompression=True
[Engine.DemoRecDriver] ;AllowDownloads=True ;DemoSpectatorClass=UnrealGame.DemoRecSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60 LanServerMaxTickRate=60
[Engine.GameReplicationInfo] ServerName=Another ArmyOps Server ShortName=ArmyOps Server ServerRegion=0 AdminName= AdminEmail= MessageOfTheDay= Region=0 MOTDLine1= MOTDLine2= MOTDLine3= MOTDLine4= bHUDHideAmmoCount=False bHUDHideWeaponStatus=False bHUDHideWeapon=False bHUDHideGrenades=False bHUDHideMedical=False bHUDHideHealth=False bHUDHideCombatEffect=False bHUDHideOptics=False bHUDHideCompass=False bHUDHideTimer=False bHUDHideObjectives=False bHUDHideRadar=False
[Engine.AccessControl] AdminPassword=password GamePassword= PlayerAdmin= PlayerAdmin= PlayerAdmin=
[IpDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0
[XboxDrv.XboxClient] TextureDetail=Medium SkinDetail=Medium LightmapDetail=High TextureMinLOD=6 TextureMaxLOD=9 Brightness=0.8 Contrast=0.7 Gamma=1.0 NoFractalAnim=True
[XBoxAudio.XBoxAudioSubsystem] ReverseStereo=False Channels=32 MusicVolume=1.0 SoundVolume=1.0 AmbientFactor=1.0 UsePrecache=True
[D3DDrv.D3DRenderDevice] DetailTextures=False HighDetailActors=False SuperHighDetailActors=False UsePrecaching=False UseTrilinear=False AdapterNumber=-1 ReduceMouseLag=False UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=85 UseCompressedLightmaps=True UseStencil=True Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.800000 DefaultTexMipBias=-0.500000 UseNPatches=False TesselationFactor=1.000000 CheckForOverflow=False AvoidHitches=False OverrideDesktopRefreshRate=False ReportUnusedTextures=False DecompressTextures=False TerrainLOD=0 SkyboxHack=False LowQualityTerrain=False
[D3D9Drv.D3D9RenderDevice] DetailTextures=False HighDetailActors=False SuperHighDetailActors=False UsePrecaching=True UseTrilinear=False AdapterNumber=-1 ReduceMouseLag=False UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=False DesiredRefreshRate=60 UseCompressedLightmaps=True UseStencil=False Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.0 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False OverrideDesktopRefreshRate=False
[OpenGLDrv.OpenGLRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseTrilinear=True UseStencil=False MaxTextureUnits=8 VARSize=32 ReduceMouseLag=False UseVSync=False LevelOfAnisotropy=1.0 DetailTexMipBias=0.0 DefaultTexMipBias=-0.5 UseVBO=True UseVSync=False AppleVA=1 MultisampleBuffers=0 MultisampleSamples=0 MultisampleHint=2 DesiredRefreshRate=0 ForceCompression=False DetailTexMipBias=0.000000 TerrainLOD=0 SkyboxHack=False LowQualityTerrain=False Use16bitTextures=False Use16bit=False
[PixoDrv.PixoRenderDevice] FogEnabled=True Zoom2X=True SimpleMaterials=True LimitTextureSize=True LowQualityTerrain=True TerrainLOD=10 SkyboxHack=True FilterQuality3D=1 FilterQualityHUD=1 HighDetailActors=False SuperHighDetailActors=False ReduceMouseLag=False DesiredRefreshRate=0 DetailTexMipBias=0.000000 Use16bitTextures=False Use16bit=True UseStencil=False UseCompressedLightmaps=False DetailTextures=False UsePrecaching=True
[Engine.NullRenderDevice] DetailTextures=False HighDetailActors=False SuperHighDetailActors=False UsePrecaching=True UseCompressedLightmaps=True UseStencil=False
[Editor.EditorEngine] UseSound=True CacheSizeMegs=128 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=6 UseAxisIndicator=True MatineeCurveDetail=0.1 ShowIntWarnings=False LoadEntirePackageWhenSaving=0 UseSizingBox=True RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=D3D9Drv.D3D9RenderDevice AudioDevice=ALAudio.ALAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console Language=ute AlwaysShowTerrain=False UseActorRotationGizmo=False LoadEntirePackageWhenSaving=0 AudioDevice=None Console=Class'Engine.Console' NetworkDevice=None Language=None C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=0,G=0,R=0,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_DecoMesh=(B=128,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UTelnet EditPackages=GamePlay EditPackages=XInterface EditPackages=AGP_UI EditPackages=AGP_Effects EditPackages=AGP EditPackages=AGP_Characters EditPackages=AGP_Game EditPackages=AGP_Gameplay EditPackages=AGP_AI EditPackages=AGP_Inventory EditPackages=AGP_Script EditPackages=AGP_Objects EditPackages=AGP_Security ;EditPackages=AGP_Auth EditPackages=AGP_Vehicles EditPackages=AGP_Interface CutdownPackages=Core CutdownPackages=Editor CutdownPackages=Engine CutdownPackages=Fire CutdownPackages=GamePlay CutdownPackages=IpDrv CutdownPackages=UnrealEd CutdownPackages=XInterface CutdownPackages=AGP_Game CutdownPackages=AGP_Gameplay CutdownPackages=AGP_Vehicles CutdownPackages=AGP_Interface
[UnrealEd.UnrealEdEngine] AutoSaveIndex=7 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) UseSizingBox=False UseAxisIndicator=True FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutosaveTimeMinutes=5 GameCommandLine=-log EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UTelnet EditPackages=GamePlay EditPackages=AGP_Effects EditPackages=AGP_UI EditPackages=AGP EditPackages=AGP_Characters EditPackages=AGP_Gameplay EditPackages=AGP_AI EditPackages=AGP_Inventory EditPackages=AGP_Script EditPackages=AGP_Objects AlwaysShowTerrain=False UseActorRotationGizmo=False LoadEntirePackageWhenSaving=False ViewCorrected3DDrag=False AudioDevice=None Console=Class'Engine.Console' NetworkDevice=None Language=None CacheSizeMegs=128 UseSound=True C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=0,G=0,R=0,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_DecoMesh=(B=128,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) C_TerrainWire=(B=255,G=255,R=255,A=255)
[UMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True
[UMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault=UTMenu.UTGameMenu MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu OptionsUMenuDefault=UTMenu.UTOptionsMenu
[Engine.GameInfo] bLowGore=False bVeryLowGore=False bChangeLevels=False GoreLevel=0 MaxSpectators=2 MaxPlayers=16 MaxAdmins=0 AutoAim=0.930000 bLocalLog=True bWorldLog=True GameDifficulty=1.000000 GameSpeed=1.000000 bChangeLevels=True bStartUpLocked=False bNoBots=False bAttractAlwaysFirstPerson=False NumMusicFiles=13 bEnableStatLogging=false HUDType=Engine.Hud MaxLives=0 TimeLimit=0 GoalScore=0 ;GameStatsClass=IpDrv.MasterServerGameStats ;SecurityClass=UnrealGame.UnrealSecurity AccessControlClass=Engine.AccessControl ;VotingHandlerType=xVoting.xVotingHandler MaxIdleTime=+0.0 ServerSetting=AccessControl.AdminPassword ServerSetting=AccessControl.GamePassword ServerSetting=AGP_GameTeamObjective.MaxPlayers ServerSetting=AGP_GameTeamObjective.MaxAdmins ServerSetting=AGP_GameTeamObjective.ForceGameplay ServerSetting=AGP_GameTeamObjective.bRequireAuthorization ServerSetting=AGP_GameTeamObjective.bMPCheatsEnabled ServerSetting=AGP_GameTeamObjective.MinHonor ServerSetting=AGP_GameTeamObjective.MaxHonor ServerSetting=AGP_GameTeam.bSpectatePlayersOnly ServerSetting=AGP_GameTeam.bSpectateFriendsOnly ServerSetting=AGP_GameTeamObjective.FFScoreLimit ServerSetting=AGP_GameTeamObjective.MaxTeamSize ServerSetting=AGP_GameTeamObjective.bPlayersBalanceTeams ServerSetting=AGP_GameTeamObjective.bAutoBalanceBetweenRounds ServerSetting=AGP_GameTeamObjective.MinNetPlayers ServerSetting=AGP_GameTeamObjective.TimeLimit ServerSetting=AGP_GameTeamObjective.bMustJoinBeforeStart ServerSetting=AGP_GameTeamObjective.bSpectatePlayersOnly ServerSetting=AGP_GameTeamObjective.bSpectateFirstPersonOnly ServerSetting=AGP_GameTeamObjective.bSpectateFriendsOnly ServerSetting=AGP_GameTeamObjective.RoundsPerMatch ServerSetting=AGP_GameTeamObjective.MatchesBeforeCycle ServerSetting=AGP_GameTeamObjective.bCycleMaps ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersTimed ServerSetting=AGP_GameTeamObjective.bKickIdleSpectators ServerSetting=AGP_GameTeamObjective.IdlePlayerKickTime ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersRounds ServerSetting=AGP_GameTeamObjective.IdlePlayerKickRounds ServerSetting=AGP_GameTeamObjective.bTournamentMode ;ServerSetting=AGP_GameTeamObjective.TournamentWarmupTime ;ServerSetting=AGP_GameTeamObjective.TournamentStartTime ;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanAddToTeam ;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartTournament ;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartWarmUp ;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanSetStartTime ;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartCountDown ;ServerSetting=AGP_GameTeamObjective.bTournamentSLCanRestartTournament ServerSetting=GameReplicationInfo.bHUDHideAmmoCount ServerSetting=GameReplicationInfo.bHUDHideWeaponStatus ServerSetting=GameReplicationInfo.bHUDHideWeapon ServerSetting=GameReplicationInfo.bHUDHideGrenades ServerSetting=GameReplicationInfo.bHUDHideHealth ServerSetting=GameReplicationInfo.bHUDHideMedical ServerSetting=GameReplicationInfo.bHUDHideCombatEffect ServerSetting=GameReplicationInfo.bHUDHideOptics ServerSetting=GameReplicationInfo.bHUDHideCompass ServerSetting=GameReplicationInfo.bHUDHideTimer ServerSetting=GameReplicationInfo.bHUDHideObjectives ServerSetting=GameReplicationInfo.bHUDHideRadar
[Engine.AmbientSound] AmbientVolume=0.25
[Engine.LevelInfo] PhysicsDetailLevel=PDL_Low MeshLODDetailLevel=MDL_Low bLowSoundDetail=False DecalStayScale=0.000000 bNeverPrecache=false TimeMarginSlack=1.350000 bShouldPreload=False bDesireSkinPreload=False bKickLiveIdlers=False MaxClientFrameRate=90.000000 MaxTimeMargin=1.000000 MinTimeMargin=-1.000000 debugList[0]=DEBUG_Default debugList[1]=DEBUG_Default debugList[2]=DEBUG_Default debugList[3]=DEBUG_Default debugList[4]=DEBUG_Default debugList[5]=DEBUG_Default debugList[6]=DEBUG_Default debugList[7]=DEBUG_Default debugList[8]=DEBUG_Default debugList[9]=DEBUG_Default debugList[10]=DEBUG_Default debugList[11]=DEBUG_Default debugList[12]=DEBUG_Default debugList[13]=DEBUG_Default debugList[14]=DEBUG_Default debugList[15]=DEBUG_Default debug_num=0 KeepDecals=40 KeepDecoDecals=5 bFadeDecoDecals=True PMessage=0 bSilentLog=False ShadowDetail=SHADOW_None
[Engine.Console] ConsoleKey=9
[XInterface.ExtendedConsole] ConsoleHotKey=192 ;NeedPasswordMenuClass=GUI2K4.UT2K4GetPassword NeedPasswordMenuClass=AGP_Interface.AAGetPassword bSpeechMenuUseMouseWheel=True bSpeechMenuUseLetters=False SMOriginX=0.01 SMOriginY=0.3 LetterKeys[0]=IK_Q LetterKeys[1]=IK_W LetterKeys[2]=IK_E LetterKeys[3]=IK_R LetterKeys[4]=IK_A LetterKeys[5]=IK_S LetterKeys[6]=IK_D LetterKeys[7]=IK_F LetterKeys[8]=IK_Z LetterKeys[9]=IK_X ;MusicManagerClassName=GUI2K4.StreamPlayer MusicManagerClassName=AGP_Interface.StreamPlayer
[Engine.MaplistManager]
[XInterface.GUIController] MenuMouseSens=1.25 bModAuthor=false bExpert=false
[UTelnet.TelnetServer] Application=UTelnet.HelloTelnet Password=password bEnabled=True
[WindowPositions] GameLog=(X=30,Y=393,XL=768,YL=597) CrashBox=(X=391,Y=743,XL=542,YL=274) VFToolbar=(X=3,Y=3,XL=418,YL=24) PictureButton=(X=730,Y=8,XL=22,YL=20) Surface Properties=(X=0,Y=-38,XL=437,YL=267) WPropertyPage=(X=2258,Y=1096,XL=0,YL=0) Terrain Editing=(X=0,Y=-38,XL=577,YL=426) SubTools=(X=18,Y=205,XL=542,YL=211) Matinee=(X=0,Y=-38,XL=394,YL=426) Build Options=(X=0,Y=-38,XL=368,YL=430) BottomBar=(X=0,Y=0,XL=1212,YL=36) BottomBarStandard=(X=69,Y=960,XL=884,YL=35) TopBar=(X=0,Y=0,XL=1280,YL=32) ThinScrollBar=(X=64,Y=0,XL=4,YL=926) EditorToolbar=(X=0,Y=0,XL=68,YL=926) Sound Browser=(X=4,Y=32,XL=840,YL=705) Music Browser=(X=4,Y=32,XL=840,YL=705) Group Browser=(X=4,Y=32,XL=840,YL=705) Master Browser=(X=167,Y=40,XL=856,YL=787) Texture Browser=(X=175,Y=152,XL=840,YL=705) Static Mesh Browser=(X=175,Y=152,XL=840,YL=705) Actor Browser=(X=175,Y=152,XL=840,YL=705) Prefab Browser=(X=175,Y=152,XL=840,YL=705) Mesh Browser=(X=175,Y=152,XL=840,YL=705) Load Errors=(X=394,Y=281,XL=491,YL=358) Check Map=(X=400,Y=328,XL=479,YL=263) Scale Lights=(X=494,Y=409,XL=291,YL=102) Progress=(X=459,Y=417,XL=362,YL=85) Search for Actors=(X=387,Y=320,XL=506,YL=280) Replace Textures=(X=378,Y=299,XL=524,YL=322) Rotate Brush=(X=193,Y=174,XL=285,YL=179) Find/Replace=(X=254,Y=239,XL=458,YL=193) CodeFrame=(X=153,Y=82,XL=811,YL=738) InAnimWindowProperties=(X=378,Y=100,XL=120,YL=250) Animation Browser=(X=175,Y=152,XL=840,YL=705) EditorLog=(X=100,Y=62,XL=450,YL=450) MdiFrameBottom=(X=68,Y=960,XL=1212,YL=36) MdiFrameLeft=(X=0,Y=70,XL=68,YL=926) MdiFrameTop=(X=0,Y=38,XL=1280,YL=32) Import Texture=(X=-14,Y=200,XL=366,YL=249) WSplitterContainer=(X=310,Y=224,XL=705,YL=633) WSplitter=(X=799,Y=224,XL=6,YL=633) WSplitterPane=(X=805,Y=224,XL=209,YL=633) StaticMeshProperties=(X=0,Y=445,XL=840,YL=260) Tip of the Day=(X=435,Y=325,XL=410,YL=269) UDN=(X=0,Y=0,XL=1,YL=1) ActorProperties=(X=604,Y=278,XL=660,YL=711) EditorFrame=(X=189,Y=189,XL=640,YL=480) Material Properties=(X=-14,Y=80,XL=692,YL=629) Rename=(X=174,Y=309,XL=308,YL=107) ActorProperties.Split=240
[Engine.StatLog] LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe LocalBatcherParams= LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT WorldStatsURL=http://www.netgamesusa.com LocalLogDir=../Logs bWorldLog=True WorldLogDir=../Logs bWorldBatcherError=False bBatchLocal=False
[IpDrv.GameSpyQR] ;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP) ;IP=1.2.3.4 bNAT=True
[IpDrv.SCIQR] ;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP) ;IP=1.2.3.4
[AGP_Gameplay.AGP_GameSinglePlayer] ForceGameplay=FORCE_None
[AGP_Gameplay.AGP_GameTeamObjective] MinHonor=1 MaxHonor=100 bRequireAuthorization=true bMPCheatsEnabled=false bPlayersBalanceTeams=false bAutoBalanceBetweenRounds=true bNeverAutoBalance=false VoteKick_Cooldown=3 MaxTeamSize=16 MinNetPlayers=0 FFScoreLimit=400 TimeLimit=10 bKickIdleSpectators=false bKickIdlePlayersTimed=false IdlePlayerKickTime=2 bKickIdlePlayersRounds=true IdlePlayerKickRounds=2 bSpectatePlayersOnly=false bSpectateFirstPersonOnly=False bSpectateFriendsOnly=True ForceGameplay=FORCE_None RoundsPerMatch=5 MatchesBeforeCycle=1 bCycleMaps=false InitialWarmupTime=0
[AGP_Gameplay.AGP_MapList] Maps=Pipeline.aao Maps=MOUT_McKenna.aao Maps=Tunnel.aao Maps=Bridge.aao Maps=Insurgent_Camp.aao Maps=HQ_Raid.aao MapNum=6
[XInterface.IRC_System] ServerHistory=irc.americasarmy.com ChannelHistory=#aa-newplayers ChannelHistory=#americasarmy ChannelHistory=#aa-support ChannelHistory=#irc-ops ChannelHistory=#usarmy
[XInterface.IRC_Page] MaxChatScrollback=250 IRCTextColor=(R=251,G=248,B=229,A=0) IRCNickColor=(R=168,G=201,B=156,A=0) IRCActionColor=(R=255,G=0,B=0,A=0) IRCInfoColor=(R=217,G=180,B=52,A=0) IRCLinkColor=(R=82,G=82,B=159,A=0)
[AGP.AGP_GameInfo] MaxAuthConnections=1
[Engine.DemoController] DemoPlayTriggerTime=300 SavedDemos[0]=AA_Demo_01 SavedDemos[1]= SavedDemos[2]= SavedDemos[3]= SavedDemos[4]= SavedDemos[5]= SavedDemos[6]= SavedDemos[7]= SavedDemos[8]= SavedDemos[9]= SavedDemos[10]= SavedDemos[11]= SavedDemos[12]= SavedDemos[13]= SavedDemos[14]= SavedDemos[15]= SavedDemos[16]= SavedDemos[17]= SavedDemos[18]= SavedDemos[19]= SavedDemos[20]= SavedDemos[21]= SavedDemos[22]= SavedDemos[23]= SavedDemos[24]= SavedDemos[25]= SavedDemos[26]= SavedDemos[27]= SavedDemos[28]= SavedDemos[29]= SavedDemos[30]= SavedDemos[31]=
INI Chestera
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